From 8fa82725d14fe42007e0bcec381bf4d01826bfbd Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Thu, 20 May 2021 21:56:40 -0300 Subject: [PATCH] glasm: Implement PrimitiveId attribute read --- .../backend/glasm/emit_glasm_context_get_set.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp index b640254206..116b423615 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp @@ -70,6 +70,9 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, Scal return; } switch (attr) { + case IR::Attribute::PrimitiveId: + ctx.Add("MOV.S {}.x,primitive.id;", inst); + break; case IR::Attribute::PositionX: case IR::Attribute::PositionY: case IR::Attribute::PositionZ: