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core: hle: Integrate new KConditionVariable and KAddressArbiter implementations.
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parent
952d1ac487
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15 changed files with 515 additions and 1189 deletions
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@ -17,9 +17,11 @@
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#include "core/hardware_properties.h"
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#include "core/hle/kernel/errors.h"
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#include "core/hle/kernel/handle_table.h"
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#include "core/hle/kernel/k_condition_variable.h"
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#include "core/hle/kernel/k_scheduler.h"
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#include "core/hle/kernel/k_scoped_scheduler_lock_and_sleep.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/memory/memory_layout.h"
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#include "core/hle/kernel/object.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/thread.h"
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@ -61,24 +63,6 @@ void Thread::Stop() {
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}
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void Thread::Wakeup() {
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KScopedSchedulerLock lock(kernel);
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switch (thread_state) {
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case ThreadState::Runnable:
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// If the thread is waiting on multiple wait objects, it might be awoken more than once
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// before actually resuming. We can ignore subsequent wakeups if the thread status has
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// already been set to ThreadStatus::Ready.
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return;
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case ThreadState::Terminated:
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// This should never happen, as threads must complete before being stopped.
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DEBUG_ASSERT_MSG(false, "Thread with object id {} cannot be resumed because it's DEAD.",
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GetObjectId());
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return;
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}
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SetState(ThreadState::Runnable);
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}
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void Thread::OnWakeUp() {
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KScopedSchedulerLock lock(kernel);
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SetState(ThreadState::Runnable);
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}
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@ -167,15 +151,14 @@ ResultVal<std::shared_ptr<Thread>> Thread::Create(Core::System& system, ThreadTy
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thread->stack_top = stack_top;
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thread->disable_count = 1;
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thread->tpidr_el0 = 0;
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thread->nominal_priority = thread->current_priority = priority;
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thread->current_priority = priority;
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thread->base_priority = priority;
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thread->lock_owner = nullptr;
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thread->schedule_count = -1;
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thread->last_scheduled_tick = 0;
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thread->processor_id = processor_id;
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thread->ideal_core = processor_id;
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thread->affinity_mask.SetAffinity(processor_id, true);
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thread->mutex_wait_address = 0;
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thread->condvar_wait_address = 0;
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thread->wait_handle = 0;
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thread->name = std::move(name);
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thread->global_handle = kernel.GlobalHandleTable().Create(thread).Unwrap();
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thread->owner_process = owner_process;
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@ -205,12 +188,17 @@ ResultVal<std::shared_ptr<Thread>> Thread::Create(Core::System& system, ThreadTy
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return MakeResult<std::shared_ptr<Thread>>(std::move(thread));
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}
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void Thread::SetPriority(u32 priority) {
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KScopedSchedulerLock lock(kernel);
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void Thread::SetBasePriority(u32 priority) {
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ASSERT_MSG(priority <= THREADPRIO_LOWEST && priority >= THREADPRIO_HIGHEST,
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"Invalid priority value.");
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nominal_priority = priority;
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UpdatePriority();
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KScopedSchedulerLock lock(kernel);
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// Change our base priority.
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base_priority = priority;
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// Perform a priority restoration.
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RestorePriority(kernel, this);
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}
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void Thread::SetSynchronizationResults(KSynchronizationObject* object, ResultCode result) {
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@ -224,95 +212,146 @@ VAddr Thread::GetCommandBufferAddress() const {
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return GetTLSAddress() + command_header_offset;
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}
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void Thread::SetState(ThreadState new_status) {
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if (new_status == thread_state) {
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return;
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void Thread::SetState(ThreadState state) {
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KScopedSchedulerLock sl(kernel);
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SetMutexWaitAddressForDebugging(0);
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const ThreadState old_state = thread_state;
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thread_state =
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static_cast<ThreadState>((old_state & ~ThreadState::Mask) | (state & ThreadState::Mask));
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if (thread_state != old_state) {
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KScheduler::OnThreadStateChanged(kernel, this, old_state);
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}
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if (new_status != ThreadState::Waiting) {
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SetWaitingCondVar(false);
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}
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SetSchedulingStatus(new_status);
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thread_state = new_status;
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}
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void Thread::AddMutexWaiter(std::shared_ptr<Thread> thread) {
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if (thread->lock_owner.get() == this) {
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// If the thread is already waiting for this thread to release the mutex, ensure that the
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// waiters list is consistent and return without doing anything.
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const auto iter = std::find(wait_mutex_threads.begin(), wait_mutex_threads.end(), thread);
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ASSERT(iter != wait_mutex_threads.end());
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return;
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void Thread::AddWaiterImpl(Thread* thread) {
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ASSERT(kernel.GlobalSchedulerContext().IsLocked());
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// Find the right spot to insert the waiter.
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auto it = waiter_list.begin();
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while (it != waiter_list.end()) {
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if (it->GetPriority() > thread->GetPriority()) {
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break;
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}
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it++;
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}
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// A thread can't wait on two different mutexes at the same time.
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ASSERT(thread->lock_owner == nullptr);
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// Keep track of how many kernel waiters we have.
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if (Memory::IsKernelAddressKey(thread->GetAddressKey())) {
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ASSERT((num_kernel_waiters++) >= 0);
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}
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// Ensure that the thread is not already in the list of mutex waiters
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const auto iter = std::find(wait_mutex_threads.begin(), wait_mutex_threads.end(), thread);
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ASSERT(iter == wait_mutex_threads.end());
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// Keep the list in an ordered fashion
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const auto insertion_point = std::find_if(
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wait_mutex_threads.begin(), wait_mutex_threads.end(),
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[&thread](const auto& entry) { return entry->GetPriority() > thread->GetPriority(); });
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wait_mutex_threads.insert(insertion_point, thread);
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thread->lock_owner = SharedFrom(this);
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UpdatePriority();
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// Insert the waiter.
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waiter_list.insert(it, *thread);
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thread->SetLockOwner(this);
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}
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void Thread::RemoveMutexWaiter(std::shared_ptr<Thread> thread) {
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ASSERT(thread->lock_owner.get() == this);
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void Thread::RemoveWaiterImpl(Thread* thread) {
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ASSERT(kernel.GlobalSchedulerContext().IsLocked());
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// Ensure that the thread is in the list of mutex waiters
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const auto iter = std::find(wait_mutex_threads.begin(), wait_mutex_threads.end(), thread);
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ASSERT(iter != wait_mutex_threads.end());
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// Keep track of how many kernel waiters we have.
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if (Memory::IsKernelAddressKey(thread->GetAddressKey())) {
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ASSERT((num_kernel_waiters--) > 0);
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}
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wait_mutex_threads.erase(iter);
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thread->lock_owner = nullptr;
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UpdatePriority();
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// Remove the waiter.
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waiter_list.erase(waiter_list.iterator_to(*thread));
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thread->SetLockOwner(nullptr);
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}
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void Thread::UpdatePriority() {
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// If any of the threads waiting on the mutex have a higher priority
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// (taking into account priority inheritance), then this thread inherits
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// that thread's priority.
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u32 new_priority = nominal_priority;
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if (!wait_mutex_threads.empty()) {
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if (wait_mutex_threads.front()->current_priority < new_priority) {
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new_priority = wait_mutex_threads.front()->current_priority;
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void Thread::RestorePriority(KernelCore& kernel, Thread* thread) {
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ASSERT(kernel.GlobalSchedulerContext().IsLocked());
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while (true) {
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// We want to inherit priority where possible.
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s32 new_priority = thread->GetBasePriority();
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if (thread->HasWaiters()) {
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new_priority = std::min(new_priority, thread->waiter_list.front().GetPriority());
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}
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// If the priority we would inherit is not different from ours, don't do anything.
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if (new_priority == thread->GetPriority()) {
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return;
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}
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// Ensure we don't violate condition variable red black tree invariants.
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if (auto* cv_tree = thread->GetConditionVariableTree(); cv_tree != nullptr) {
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BeforeUpdatePriority(kernel, cv_tree, thread);
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}
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// Change the priority.
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const s32 old_priority = thread->GetPriority();
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thread->SetPriority(new_priority);
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// Restore the condition variable, if relevant.
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if (auto* cv_tree = thread->GetConditionVariableTree(); cv_tree != nullptr) {
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AfterUpdatePriority(kernel, cv_tree, thread);
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}
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// Update the scheduler.
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KScheduler::OnThreadPriorityChanged(kernel, thread, old_priority);
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// Keep the lock owner up to date.
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Thread* lock_owner = thread->GetLockOwner();
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if (lock_owner == nullptr) {
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return;
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}
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// Update the thread in the lock owner's sorted list, and continue inheriting.
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lock_owner->RemoveWaiterImpl(thread);
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lock_owner->AddWaiterImpl(thread);
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thread = lock_owner;
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}
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}
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void Thread::AddWaiter(Thread* thread) {
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AddWaiterImpl(thread);
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RestorePriority(kernel, this);
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}
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void Thread::RemoveWaiter(Thread* thread) {
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RemoveWaiterImpl(thread);
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RestorePriority(kernel, this);
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}
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Thread* Thread::RemoveWaiterByKey(s32* out_num_waiters, VAddr key) {
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ASSERT(kernel.GlobalSchedulerContext().IsLocked());
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s32 num_waiters{};
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Thread* next_lock_owner{};
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auto it = waiter_list.begin();
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while (it != waiter_list.end()) {
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if (it->GetAddressKey() == key) {
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Thread* thread = std::addressof(*it);
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// Keep track of how many kernel waiters we have.
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if (Memory::IsKernelAddressKey(thread->GetAddressKey())) {
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ASSERT((num_kernel_waiters--) > 0);
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}
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it = waiter_list.erase(it);
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// Update the next lock owner.
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if (next_lock_owner == nullptr) {
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next_lock_owner = thread;
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next_lock_owner->SetLockOwner(nullptr);
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} else {
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next_lock_owner->AddWaiterImpl(thread);
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}
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num_waiters++;
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} else {
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it++;
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}
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}
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if (new_priority == current_priority) {
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return;
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// Do priority updates, if we have a next owner.
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if (next_lock_owner) {
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RestorePriority(kernel, this);
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RestorePriority(kernel, next_lock_owner);
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}
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if (GetState() == ThreadState::Waiting && is_waiting_on_condvar) {
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owner_process->RemoveConditionVariableThread(SharedFrom(this));
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}
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SetCurrentPriority(new_priority);
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if (GetState() == ThreadState::Waiting && is_waiting_on_condvar) {
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owner_process->InsertConditionVariableThread(SharedFrom(this));
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}
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if (!lock_owner) {
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return;
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}
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// Ensure that the thread is within the correct location in the waiting list.
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auto old_owner = lock_owner;
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lock_owner->RemoveMutexWaiter(SharedFrom(this));
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old_owner->AddMutexWaiter(SharedFrom(this));
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// Recursively update the priority of the thread that depends on the priority of this one.
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lock_owner->UpdatePriority();
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// Return output.
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*out_num_waiters = num_waiters;
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return next_lock_owner;
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}
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ResultCode Thread::SetActivity(ThreadActivity value) {
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@ -372,18 +411,6 @@ void Thread::RemoveSchedulingFlag(ThreadSchedFlags flag) {
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KScheduler::OnThreadStateChanged(kernel, this, old_state);
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}
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void Thread::SetSchedulingStatus(ThreadState new_status) {
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const auto old_state = GetRawState();
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thread_state = (thread_state & ThreadState::HighMask) | new_status;
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KScheduler::OnThreadStateChanged(kernel, this, old_state);
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}
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void Thread::SetCurrentPriority(u32 new_priority) {
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const u32 old_priority = std::exchange(current_priority, new_priority);
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KScheduler::OnThreadPriorityChanged(kernel, this, kernel.CurrentScheduler()->GetCurrentThread(),
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old_priority);
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}
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ResultCode Thread::SetCoreAndAffinityMask(s32 new_core, u64 new_affinity_mask) {
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KScopedSchedulerLock lock(kernel);
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const auto HighestSetCore = [](u64 mask, u32 max_cores) {
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