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[Texture_cache] Better memory handling for devices with lower memory allocations (#233)
Means games like Minecraft Dungeons, Sea of Stars, Luigi Mansion 2, Astroneer, Alan Wake, etc are now playable. It also cleans up the recent abi.cpp and bindless texture commits a bit. Everything is in #ifdef ANDROID - The biggest change is CACHING_PAGEBITS = 12. Without that the way the buffercache grows and joins buffers can cause Android to run out of memory (as you end up with just one big buffer that needs to be copied every time it grows) Also patches up ffmpeg issues. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/233 Co-authored-by: JPikachu <jpikachu.eden@gmail.com> Co-committed-by: JPikachu <jpikachu.eden@gmail.com>
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15 changed files with 96 additions and 53 deletions
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@ -116,18 +116,13 @@ void ABI_PopCallerSaveRegistersAndAdjustStack(BlockOfCode& code, const std::size
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ABI_PopRegistersAndAdjustStack(code, frame_size, ABI_ALL_CALLER_SAVE);
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}
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static consteval size_t ABI_AllCallerSaveSize() noexcept {
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return ABI_ALL_CALLER_SAVE.max_size();
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}
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static consteval std::array<HostLoc, ABI_AllCallerSaveSize() - 1> ABI_AllCallerSaveExcept(const std::size_t except) noexcept {
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std::array<HostLoc, ABI_AllCallerSaveSize() - 1> arr;
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for(std::size_t i = 0; i < arr.size(); ++i) {
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arr[i] = static_cast<HostLoc>(i + (i >= except ? 1 : 0));
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}
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static std::vector<HostLoc> ABI_AllCallerSaveExcept(const std::size_t except) noexcept {
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std::vector<HostLoc> arr;
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std::remove_copy(ABI_ALL_CALLER_SAVE.begin(), ABI_ALL_CALLER_SAVE.end(), std::back_inserter(arr), static_cast<HostLoc>(except));
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return arr;
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}
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alignas(64) static constinit std::array<HostLoc, ABI_AllCallerSaveSize() - 1> ABI_CALLER_SAVED_EXCEPT_TABLE[32] = {
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alignas(64) static std::vector<HostLoc> ABI_CALLER_SAVED_EXCEPT_TABLE[32] = {
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ABI_AllCallerSaveExcept(0),
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ABI_AllCallerSaveExcept(1),
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ABI_AllCallerSaveExcept(2),
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@ -163,24 +158,12 @@ alignas(64) static constinit std::array<HostLoc, ABI_AllCallerSaveSize() - 1> AB
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};
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void ABI_PushCallerSaveRegistersAndAdjustStackExcept(BlockOfCode& code, const HostLoc exception) {
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#ifdef _MSC_VER
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std::vector<HostLoc> regs;
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std::remove_copy(ABI_ALL_CALLER_SAVE.begin(), ABI_ALL_CALLER_SAVE.end(), std::back_inserter(regs), exception);
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ABI_PushRegistersAndAdjustStack(code, 0, regs);
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#else
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ASSUME(size_t(exception) < 32);
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ABI_PushRegistersAndAdjustStack(code, 0, ABI_CALLER_SAVED_EXCEPT_TABLE[size_t(exception)]);
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#endif
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}
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void ABI_PopCallerSaveRegistersAndAdjustStackExcept(BlockOfCode& code, const HostLoc exception) {
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#ifdef _MSC_VER
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std::vector<HostLoc> regs;
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std::remove_copy(ABI_ALL_CALLER_SAVE.begin(), ABI_ALL_CALLER_SAVE.end(), std::back_inserter(regs), exception);
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ABI_PopRegistersAndAdjustStack(code, 0, regs);
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#else
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ASSUME(size_t(exception) < 32);
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ABI_PopRegistersAndAdjustStack(code, 0, ABI_CALLER_SAVED_EXCEPT_TABLE[size_t(exception)]);
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#endif
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}
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} // namespace Dynarmic::Backend::X64
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