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maxwell_3d: Partially implement texture buffers as 1D textures
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4 changed files with 24 additions and 10 deletions
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@ -12,6 +12,8 @@ SurfaceTarget SurfaceTargetFromTextureType(Tegra::Texture::TextureType texture_t
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switch (texture_type) {
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case Tegra::Texture::TextureType::Texture1D:
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return SurfaceTarget::Texture1D;
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case Tegra::Texture::TextureType::Texture1DBuffer:
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return SurfaceTarget::Texture1D; // Fixme
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case Tegra::Texture::TextureType::Texture2D:
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case Tegra::Texture::TextureType::Texture2DNoMipmap:
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return SurfaceTarget::Texture2D;
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