OpenGL: Use MakeCurrent/DoneCurrent for multithreaded rendering.

This commit is contained in:
bunnei 2018-06-29 14:10:16 -04:00
parent 8e9285f679
commit 91e048cce7
6 changed files with 39 additions and 2 deletions

View file

@ -20,7 +20,10 @@
EmuThread::EmuThread(GRenderWindow* render_window) : render_window(render_window) {}
void EmuThread::run() {
render_window->MakeCurrent();
if (!Settings::values.use_multi_core) {
// Single core mode must acquire OpenGL context for entire emulation session
render_window->MakeCurrent();
}
MicroProfileOnThreadCreate("EmuThread");