mirror of
https://git.eden-emu.dev/eden-emu/eden.git
synced 2025-07-21 07:35:45 +00:00
shader_ir: Rename BasicBlock to NodeBlock
It's not always used as a basic block. Rename it for consistency.
This commit is contained in:
parent
e3c0f29a4d
commit
92c948999b
30 changed files with 119 additions and 121 deletions
|
@ -337,27 +337,27 @@ Node ShaderIR::GetConditionCode(Tegra::Shader::ConditionCode cc) {
|
|||
}
|
||||
}
|
||||
|
||||
void ShaderIR::SetRegister(BasicBlock& bb, Register dest, Node src) {
|
||||
void ShaderIR::SetRegister(NodeBlock& bb, Register dest, Node src) {
|
||||
bb.push_back(Operation(OperationCode::Assign, GetRegister(dest), src));
|
||||
}
|
||||
|
||||
void ShaderIR::SetPredicate(BasicBlock& bb, u64 dest, Node src) {
|
||||
void ShaderIR::SetPredicate(NodeBlock& bb, u64 dest, Node src) {
|
||||
bb.push_back(Operation(OperationCode::LogicalAssign, GetPredicate(dest), src));
|
||||
}
|
||||
|
||||
void ShaderIR::SetInternalFlag(BasicBlock& bb, InternalFlag flag, Node value) {
|
||||
void ShaderIR::SetInternalFlag(NodeBlock& bb, InternalFlag flag, Node value) {
|
||||
bb.push_back(Operation(OperationCode::LogicalAssign, GetInternalFlag(flag), value));
|
||||
}
|
||||
|
||||
void ShaderIR::SetLocalMemory(BasicBlock& bb, Node address, Node value) {
|
||||
void ShaderIR::SetLocalMemory(NodeBlock& bb, Node address, Node value) {
|
||||
bb.push_back(Operation(OperationCode::Assign, GetLocalMemory(address), value));
|
||||
}
|
||||
|
||||
void ShaderIR::SetTemporal(BasicBlock& bb, u32 id, Node value) {
|
||||
void ShaderIR::SetTemporal(NodeBlock& bb, u32 id, Node value) {
|
||||
SetRegister(bb, Register::ZeroIndex + 1 + id, value);
|
||||
}
|
||||
|
||||
void ShaderIR::SetInternalFlagsFromFloat(BasicBlock& bb, Node value, bool sets_cc) {
|
||||
void ShaderIR::SetInternalFlagsFromFloat(NodeBlock& bb, Node value, bool sets_cc) {
|
||||
if (!sets_cc) {
|
||||
return;
|
||||
}
|
||||
|
@ -366,7 +366,7 @@ void ShaderIR::SetInternalFlagsFromFloat(BasicBlock& bb, Node value, bool sets_c
|
|||
LOG_WARNING(HW_GPU, "Condition codes implementation is incomplete");
|
||||
}
|
||||
|
||||
void ShaderIR::SetInternalFlagsFromInteger(BasicBlock& bb, Node value, bool sets_cc) {
|
||||
void ShaderIR::SetInternalFlagsFromInteger(NodeBlock& bb, Node value, bool sets_cc) {
|
||||
if (!sets_cc) {
|
||||
return;
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue