shader_recompiler: Remove S32 IR type

The frontend IR opcodes do not distinguish between signed and unsigned integer types.

Fixes broken shaders when IR validation/graphics debugging is enabled for shaders that used BitCastS32F32
This commit is contained in:
ameerj 2023-01-25 22:03:15 -05:00
parent f99f618d45
commit 93cc6e4d99
13 changed files with 19 additions and 46 deletions

View file

@ -23,8 +23,6 @@ Value::Value(u16 value) noexcept : type{Type::U16}, imm_u16{value} {}
Value::Value(u32 value) noexcept : type{Type::U32}, imm_u32{value} {}
Value::Value(s32 value) noexcept : type{Type::S32}, imm_s32{value} {}
Value::Value(f32 value) noexcept : type{Type::F32}, imm_f32{value} {}
Value::Value(u64 value) noexcept : type{Type::U64}, imm_u64{value} {}
@ -71,7 +69,6 @@ bool Value::operator==(const Value& other) const {
return imm_u16 == other.imm_u16;
case Type::U32:
case Type::F32:
case Type::S32:
return imm_u32 == other.imm_u32;
case Type::U64:
case Type::F64: