(shader/pipeline)_cache: Raise shader/pipeline cache version

Since the following commit: af222dc924 , many games will refuse to boot unless the shader/pipeline cache has been invalidated.
This commit is contained in:
Morph 2022-08-31 08:37:00 -04:00
parent af222dc924
commit 9488b889a0
2 changed files with 2 additions and 2 deletions

View file

@ -49,7 +49,7 @@ using VideoCommon::LoadPipelines;
using VideoCommon::SerializePipeline;
using Context = ShaderContext::Context;
constexpr u32 CACHE_VERSION = 5;
constexpr u32 CACHE_VERSION = 6;
template <typename Container>
auto MakeSpan(Container& container) {

View file

@ -53,7 +53,7 @@ using VideoCommon::FileEnvironment;
using VideoCommon::GenericEnvironment;
using VideoCommon::GraphicsEnvironment;
constexpr u32 CACHE_VERSION = 5;
constexpr u32 CACHE_VERSION = 6;
template <typename Container>
auto MakeSpan(Container& container) {