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shader: Fix conditional execution of exit instructions
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2 changed files with 6 additions and 5 deletions
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@ -128,7 +128,7 @@ private:
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AnalysisState AnalyzeInst(Block* block, FunctionId function_id, Location pc);
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void AnalyzeCondInst(Block* block, FunctionId function_id, Location pc, EndClass insn_end_class,
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IR::Condition cond);
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IR::Condition cond, bool visit_conditional_inst);
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/// Return true when the branch instruction is confirmed to be a branch
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bool AnalyzeBranch(Block* block, FunctionId function_id, Location pc, Instruction inst,
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