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gl_rasterizer: Normalize vertex array data as appropriate.
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ad1af61685
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2 changed files with 5 additions and 1 deletions
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@ -222,6 +222,10 @@ public:
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UNREACHABLE();
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return {};
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}
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bool IsNormalized() const {
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return (type == Type::SignedNorm) || (type == Type::UnsignedNorm);
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}
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};
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enum class PrimitiveTopology : u32 {
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@ -178,7 +178,7 @@ void RasterizerOpenGL::SetupVertexArray(u8* array_ptr, GLintptr buffer_offset) {
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for (unsigned index = 0; index < 16; ++index) {
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auto& attrib = regs.vertex_attrib_format[index];
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glVertexAttribPointer(index, attrib.ComponentCount(), MaxwellToGL::VertexType(attrib),
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GL_FALSE, vertex_array.stride,
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attrib.IsNormalized() ? GL_TRUE : GL_FALSE, vertex_array.stride,
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reinterpret_cast<GLvoid*>(buffer_offset + attrib.offset));
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glEnableVertexAttribArray(index);
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hw_vao_enabled_attributes[index] = true;
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