kernel/process: Make data member variables private

Makes the public interface consistent in terms of how accesses are done
on a process object. It also makes it slightly nicer to reason about the
logic of the process class, as we don't want to expose everything to
external code.
This commit is contained in:
Lioncash 2018-09-29 18:47:00 -04:00
parent f4dbd712a0
commit 9d8f4d934b
18 changed files with 120 additions and 75 deletions

View file

@ -622,9 +622,9 @@ void GMainWindow::BootGame(const QString& filename) {
std::string title_name;
const auto res = Core::System::GetInstance().GetGameName(title_name);
if (res != Loader::ResultStatus::Success) {
const u64 program_id = Core::System::GetInstance().CurrentProcess()->program_id;
const u64 title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID();
const auto [nacp, icon_file] = FileSys::PatchManager(program_id).GetControlMetadata();
const auto [nacp, icon_file] = FileSys::PatchManager(title_id).GetControlMetadata();
if (nacp != nullptr)
title_name = nacp->GetApplicationName();