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[VK] Rework SPIRV Shader Optimization (#238)
The actual SPIRV Shader Optimization option doesn't seem to do anything as long as it isn't vinculed, so let's rework it to make it work Co-authored-by: Gamer64 <76565986+Gamer64ytb@users.noreply.github.com> Co-authored-by: echosys <echosys@noreply.localhost> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/238
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30 changed files with 143 additions and 31 deletions
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externals/CMakeLists.txt
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externals/CMakeLists.txt
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@ -160,6 +160,12 @@ if (YUZU_USE_EXTERNAL_VULKAN_UTILITY_LIBRARIES)
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add_subdirectory(Vulkan-Utility-Libraries)
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endif()
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# SPIRV-Tools
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if (YUZU_USE_EXTERNAL_VULKAN_SPIRV_TOOLS)
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set(SPIRV_SKIP_EXECUTABLES ON)
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add_subdirectory(SPIRV-Tools)
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endif()
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# Boost headers
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add_subdirectory(boost-headers)
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