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yuzu, video_core: Screenshot functionality
Allows capturing screenshot at the current internal resolution (native for software renderer), but a setting is available to capture it in other resolutions. The screenshot is saved to a single PNG in the current layout.
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15 changed files with 229 additions and 44 deletions
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@ -3,6 +3,8 @@
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// Refer to the license.txt file included.
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#include <memory>
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#include "core/core.h"
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#include "core/settings.h"
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#include "video_core/renderer_base.h"
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#include "video_core/renderer_opengl/renderer_opengl.h"
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#include "video_core/video_core.h"
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@ -13,4 +15,10 @@ std::unique_ptr<RendererBase> CreateRenderer(Core::Frontend::EmuWindow& emu_wind
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return std::make_unique<OpenGL::RendererOpenGL>(emu_window);
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}
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u16 GetResolutionScaleFactor(const RendererBase& renderer) {
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return !Settings::values.resolution_factor
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? renderer.GetRenderWindow().GetFramebufferLayout().GetScalingRatio()
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: Settings::values.resolution_factor;
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}
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} // namespace VideoCore
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