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shader_ir: Initial Decompile Setup
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6 changed files with 510 additions and 5 deletions
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@ -6,7 +6,7 @@
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#include <list>
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#include <optional>
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#include <unordered_set>
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#include <set>
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#include "video_core/engines/shader_bytecode.h"
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#include "video_core/shader/shader_ir.h"
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@ -70,7 +70,7 @@ struct ShaderCharacteristics {
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bool decompilable{};
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u32 start{};
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u32 end{};
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std::unordered_set<u32> labels{};
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std::set<u32> labels{};
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};
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std::optional<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code,
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