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VideoCore: Rename some types to more accurate names
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10 changed files with 21 additions and 21 deletions
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@ -71,7 +71,7 @@ OutputVertex OutputVertex::FromRegisters(Math::Vec4<float24> output_regs[16], co
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return ret;
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}
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void UnitState::LoadInputVertex(const InputVertex& input, int num_attributes) {
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void UnitState::LoadInput(const AttributeBuffer& input, int num_attributes) {
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// Setup input register table
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const auto& attribute_register_map = g_state.regs.vs.input_register_map;
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