VideoCore: Rename some types to more accurate names

This commit is contained in:
Yuri Kunde Schlesner 2016-12-18 16:42:19 -08:00
parent 07b51a7da0
commit a4a4b6408c
10 changed files with 21 additions and 21 deletions

View file

@ -668,14 +668,14 @@ void InterpreterEngine::Run(const ShaderSetup& setup, UnitState& state) const {
}
DebugData<true> InterpreterEngine::ProduceDebugInfo(const ShaderSetup& setup,
const InputVertex& input,
const AttributeBuffer& input,
int num_attributes) const {
UnitState state;
DebugData<true> debug_data;
// Setup input register table
boost::fill(state.registers.input, Math::Vec4<float24>::AssignToAll(float24::Zero()));
state.LoadInputVertex(input, num_attributes);
state.LoadInput(input, num_attributes);
RunInterpreter(setup, state, debug_data, setup.engine_data.entry_point);
return debug_data;
}