shader_recompiler: use float image operations on load/store when required

This commit is contained in:
Liam 2023-12-19 10:55:56 -05:00
parent ee0b2d2c33
commit a952270b5c
10 changed files with 184 additions and 39 deletions

View file

@ -24,6 +24,8 @@ public:
[[nodiscard]] virtual TexturePixelFormat ReadTexturePixelFormat(u32 raw_handle) = 0;
[[nodiscard]] virtual bool IsTexturePixelFormatInteger(u32 raw_handle) = 0;
[[nodiscard]] virtual u32 ReadViewportTransformState() = 0;
[[nodiscard]] virtual u32 TextureBoundBuffer() const = 0;