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shader_recompiler: use float image operations on load/store when required
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parent
ee0b2d2c33
commit
a952270b5c
10 changed files with 184 additions and 39 deletions
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@ -372,6 +372,10 @@ TexturePixelFormat ReadTexturePixelFormat(Environment& env, const ConstBufferAdd
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return env.ReadTexturePixelFormat(GetTextureHandle(env, cbuf));
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}
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bool IsTexturePixelFormatInteger(Environment& env, const ConstBufferAddr& cbuf) {
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return env.IsTexturePixelFormatInteger(GetTextureHandle(env, cbuf));
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}
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class Descriptors {
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public:
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explicit Descriptors(TextureBufferDescriptors& texture_buffer_descriptors_,
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@ -403,6 +407,7 @@ public:
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})};
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image_buffer_descriptors[index].is_written |= desc.is_written;
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image_buffer_descriptors[index].is_read |= desc.is_read;
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image_buffer_descriptors[index].is_integer |= desc.is_integer;
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return index;
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}
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@ -432,6 +437,7 @@ public:
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})};
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image_descriptors[index].is_written |= desc.is_written;
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image_descriptors[index].is_read |= desc.is_read;
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image_descriptors[index].is_integer |= desc.is_integer;
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return index;
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}
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@ -469,6 +475,20 @@ void PatchImageSampleImplicitLod(IR::Block& block, IR::Inst& inst) {
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ir.FPRecip(ir.ConvertUToF(32, 32, ir.CompositeExtract(texture_size, 1))))));
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}
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bool IsPixelFormatSNorm(TexturePixelFormat pixel_format) {
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switch (pixel_format) {
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case TexturePixelFormat::A8B8G8R8_SNORM:
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case TexturePixelFormat::R8G8_SNORM:
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case TexturePixelFormat::R8_SNORM:
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case TexturePixelFormat::R16G16B16A16_SNORM:
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case TexturePixelFormat::R16G16_SNORM:
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case TexturePixelFormat::R16_SNORM:
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return true;
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default:
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return false;
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}
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}
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void PatchTexelFetch(IR::Block& block, IR::Inst& inst, TexturePixelFormat pixel_format) {
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const auto it{IR::Block::InstructionList::s_iterator_to(inst)};
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IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
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@ -587,11 +607,13 @@ void TexturePass(Environment& env, IR::Program& program, const HostTranslateInfo
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}
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const bool is_written{inst->GetOpcode() != IR::Opcode::ImageRead};
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const bool is_read{inst->GetOpcode() != IR::Opcode::ImageWrite};
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const bool is_integer{IsTexturePixelFormatInteger(env, cbuf)};
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if (flags.type == TextureType::Buffer) {
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index = descriptors.Add(ImageBufferDescriptor{
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.format = flags.image_format,
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.is_written = is_written,
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.is_read = is_read,
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.is_integer = is_integer,
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.cbuf_index = cbuf.index,
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.cbuf_offset = cbuf.offset,
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.count = cbuf.count,
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@ -603,6 +625,7 @@ void TexturePass(Environment& env, IR::Program& program, const HostTranslateInfo
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.format = flags.image_format,
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.is_written = is_written,
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.is_read = is_read,
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.is_integer = is_integer,
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.cbuf_index = cbuf.index,
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.cbuf_offset = cbuf.offset,
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.count = cbuf.count,
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@ -658,7 +681,7 @@ void TexturePass(Environment& env, IR::Program& program, const HostTranslateInfo
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if (!host_info.support_snorm_render_buffer && inst->GetOpcode() == IR::Opcode::ImageFetch &&
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flags.type == TextureType::Buffer) {
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const auto pixel_format = ReadTexturePixelFormat(env, cbuf);
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if (pixel_format != TexturePixelFormat::OTHER) {
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if (IsPixelFormatSNorm(pixel_format)) {
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PatchTexelFetch(*texture_inst.block, *texture_inst.inst, pixel_format);
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}
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}
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