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game_list: Make game list function naming consistent
Makes the naming consistent with the rest of the functions that are present.
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2827ce5194
commit
ab1b7eefc8
3 changed files with 45 additions and 36 deletions
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@ -67,11 +67,11 @@ public:
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FileSys::ManualContentProvider* provider, GMainWindow* parent = nullptr);
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~GameList() override;
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QString getLastFilterResultItem() const;
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void clearFilter();
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void setFilterFocus();
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void setFilterVisible(bool visibility);
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bool isEmpty() const;
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QString GetLastFilterResultItem() const;
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void ClearFilter();
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void SetFilterFocus();
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void SetFilterVisible(bool visibility);
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bool IsEmpty() const;
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void LoadCompatibilityList();
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void PopulateAsync(QVector<UISettings::GameDir>& game_dirs);
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@ -99,10 +99,10 @@ signals:
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void ShowList(bool show);
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private slots:
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void onItemExpanded(const QModelIndex& item);
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void onTextChanged(const QString& new_text);
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void onFilterCloseClicked();
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void onUpdateThemedIcons();
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void OnItemExpanded(const QModelIndex& item);
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void OnTextChanged(const QString& new_text);
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void OnFilterCloseClicked();
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void OnUpdateThemedIcons();
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private:
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void AddDirEntry(GameListDir* entry_items);
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