mirror of
https://git.eden-emu.dev/eden-emu/eden.git
synced 2025-07-22 17:25:46 +00:00
kernel: events: Remove ResetType::Automatic.
- This does not actually seem to exist in the real kernel - games reset these automatically. # Conflicts: # src/core/hle/service/am/applets/applets.cpp # src/core/hle/service/filesystem/fsp_srv.cpp
This commit is contained in:
parent
28bb248db6
commit
b0ab803ce8
25 changed files with 48 additions and 109 deletions
|
@ -40,8 +40,7 @@ Module::Module(Core::System& system) {
|
|||
auto& kernel = system.Kernel();
|
||||
for (u32 i = 0; i < MaxNvEvents; i++) {
|
||||
std::string event_label = fmt::format("NVDRV::NvEvent_{}", i);
|
||||
events_interface.events[i] =
|
||||
Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Manual, event_label);
|
||||
events_interface.events[i] = Kernel::WritableEvent::CreateEventPair(kernel, event_label);
|
||||
events_interface.status[i] = EventState::Free;
|
||||
events_interface.registered[i] = false;
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue