From b0b43d2a66b8ebbc7dd2cf0fcf2206ca1da7da23 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Fri, 21 May 2021 20:55:04 -0300 Subject: [PATCH] glasm: Fix EmitVertex's optimization --- .../backend/glasm/emit_glasm_not_implemented.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp index b60c907df6..962719ffb3 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp @@ -73,7 +73,7 @@ void EmitEpilogue(EmitContext& ctx) { } void EmitEmitVertex(EmitContext& ctx, ScalarS32 stream) { - if (stream.type == Type::U32 && stream.imm_u32) { + if (stream.type == Type::U32 && stream.imm_u32 == 0) { ctx.Add("EMIT;"); } else { ctx.Add("EMITS {};", stream);