diff --git a/src/yuzu/configuration/configure_graphics_extensions.ui b/src/yuzu/configuration/configure_graphics_extensions.ui index df44b6c353..beae6df6b0 100644 --- a/src/yuzu/configuration/configure_graphics_extensions.ui +++ b/src/yuzu/configuration/configure_graphics_extensions.ui @@ -29,7 +29,8 @@ While it's recommended to use state 3, some games may perform better on lower states. Setting to 0 (disabled) may also break games. -If your GPU is older (i.e. RX570/580 or older), it may not support these features. If this is the case, set the slider to 0 and uncheck all boxes. +If your GPU is older (i.e. RX570/580 or older), it may not support these features. If this is the case, set the slider to 0 and uncheck all boxes. +These settings are experimental, and may cause black screens. If your games fail to boot or are stuck on a black screen, change these settings around. true diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp index ced89a6287..3788249d93 100644 --- a/src/yuzu/game_list.cpp +++ b/src/yuzu/game_list.cpp @@ -611,7 +611,7 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri shortcut_menu->addAction(tr("Add to Applications Menu")); #endif context_menu.addSeparator(); - QAction* properties = context_menu.addAction(tr("Properties")); + QAction* properties = context_menu.addAction(tr("Configure Game")); favorite->setVisible(program_id != 0); favorite->setCheckable(true); diff --git a/src/yuzu/user_data_migration.cpp b/src/yuzu/user_data_migration.cpp index 1585695ff0..44947b8ecd 100644 --- a/src/yuzu/user_data_migration.cpp +++ b/src/yuzu/user_data_migration.cpp @@ -120,13 +120,7 @@ void UserDataMigrator::ShowMigrationPrompt(QMainWindow *main_window) continue; QAbstractButton *button = migration_prompt.addButton(iter.key()); - // TMP: disable citron - if (iter.key() == main_window->tr("Citron")) { - button->setEnabled(false); - button->setToolTip( - main_window->tr("Citron migration is known to cause issues. It's recommended " - "to manually set up your data again.")); - } + buttonMap[iter.key()] = button; promptText.append(main_window->tr("\n- %1").arg(iter.key())); }