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shader: Implement fine derivates constant propagation
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@ -529,4 +529,8 @@ Id EmitShuffleButterfly(EmitContext& ctx, IR::Inst* inst, Id value, Id index, Id
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Id segmentation_mask);
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Id EmitFSwizzleAdd(EmitContext& ctx, Id op_a, Id op_b, Id swizzle);
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Id EmitDPdxFine(EmitContext& ctx, Id op_a);
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Id EmitDPdyFine(EmitContext& ctx, Id op_a);
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} // namespace Shader::Backend::SPIRV
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