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[hle] Initial DMNT implementation
Signed-off-by: crueter <crueter@eden-emu.dev>
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21 changed files with 1574 additions and 630 deletions
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@ -17,6 +17,7 @@
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#include "common/common_types.h"
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#include "core/file_sys/vfs/vfs_types.h"
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#include "core/hle/service/dmnt/cheat_process_manager.h"
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namespace Core::Frontend {
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class EmuWindow;
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@ -43,7 +44,6 @@ enum class ResultStatus : u16;
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} // namespace Loader
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namespace Core::Memory {
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struct CheatEntry;
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class Memory;
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} // namespace Core::Memory
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@ -337,7 +337,7 @@ public:
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[[nodiscard]] FileSys::VirtualFilesystem GetFilesystem() const;
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void RegisterCheatList(const std::vector<Memory::CheatEntry>& list,
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void RegisterCheatList(const std::vector<Service::DMNT::CheatEntry>& list,
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const std::array<u8, 0x20>& build_id, u64 main_region_begin,
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u64 main_region_size);
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@ -381,6 +381,9 @@ public:
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[[nodiscard]] Tools::RenderdocAPI& GetRenderdocAPI();
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[[nodiscard]] Service::DMNT::CheatProcessManager& GetCheatManager();
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[[nodiscard]] const Service::DMNT::CheatProcessManager& GetCheatManager() const;
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void SetExitLocked(bool locked);
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bool GetExitLocked() const;
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