mirror of
https://git.eden-emu.dev/eden-emu/eden.git
synced 2025-07-22 02:15:45 +00:00
Frontend/GPU: Refactor context management
Changes the GraphicsContext to be managed by the GPU core. This eliminates the need for the frontends to fool around with tricky MakeCurrent/DoneCurrent calls that are dependent on the settings (such as async gpu option). This also refactors out the need to use QWidget::fromWindowContainer as that caused issues with focus and input handling. Now we use a regular QWidget and just access the native windowHandle() directly. Another change is removing the debug tool setting in FrameMailbox. Instead of trying to block the frontend until a new frame is ready, the core will now take over presentation and draw directly to the window if the renderer detects that its hooked by NSight or RenderDoc Lastly, since it was in the way, I removed ScopeAcquireWindowContext and replaced it with a simple subclass in GraphicsContext that achieves the same result
This commit is contained in:
parent
b3f33a2c6b
commit
b37d69e5e1
29 changed files with 362 additions and 419 deletions
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@ -10,9 +10,6 @@
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#include <QMessageBox>
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#include <QOffscreenSurface>
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#include <QOpenGLContext>
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#include <QOpenGLFunctions>
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#include <QOpenGLFunctions_4_3_Core>
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#include <QOpenGLWindow>
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#include <QPainter>
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#include <QScreen>
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#include <QStringList>
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@ -29,7 +26,6 @@
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#include "common/scope_exit.h"
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#include "core/core.h"
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#include "core/frontend/framebuffer_layout.h"
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#include "core/frontend/scope_acquire_context.h"
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#include "core/settings.h"
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#include "input_common/keyboard.h"
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#include "input_common/main.h"
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@ -39,27 +35,13 @@
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#include "yuzu/bootmanager.h"
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#include "yuzu/main.h"
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EmuThread::EmuThread(GRenderWindow& window)
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: shared_context{window.CreateSharedContext()},
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context{(Settings::values.use_asynchronous_gpu_emulation && shared_context) ? *shared_context
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: window} {}
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EmuThread::EmuThread() = default;
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EmuThread::~EmuThread() = default;
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static GMainWindow* GetMainWindow() {
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for (QWidget* w : qApp->topLevelWidgets()) {
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if (GMainWindow* main = qobject_cast<GMainWindow*>(w)) {
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return main;
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}
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}
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return nullptr;
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}
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void EmuThread::run() {
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MicroProfileOnThreadCreate("EmuThread");
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Core::Frontend::ScopeAcquireContext acquire_context{context};
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emit LoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
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Core::System::GetInstance().Renderer().Rasterizer().LoadDiskResources(
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@ -69,6 +51,10 @@ void EmuThread::run() {
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emit LoadProgress(VideoCore::LoadCallbackStage::Complete, 0, 0);
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// Main process has been loaded. Make the context current to this thread and begin GPU and CPU
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// execution.
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Core::System::GetInstance().GPU().Start();
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// Holds whether the cpu was running during the last iteration,
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// so that the DebugModeLeft signal can be emitted before the
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// next execution step
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@ -111,162 +97,195 @@ void EmuThread::run() {
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#endif
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}
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class GGLContext : public Core::Frontend::GraphicsContext {
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class OpenGLSharedContext : public Core::Frontend::GraphicsContext {
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public:
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explicit GGLContext(QOpenGLContext* shared_context)
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: context(new QOpenGLContext(shared_context->parent())),
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surface(new QOffscreenSurface(nullptr)) {
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// disable vsync for any shared contexts
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auto format = shared_context->format();
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/// Create the original context that should be shared from
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explicit OpenGLSharedContext(QSurface* surface) : surface(surface) {
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QSurfaceFormat format;
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format.setVersion(4, 3);
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format.setProfile(QSurfaceFormat::CompatibilityProfile);
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format.setOption(QSurfaceFormat::FormatOption::DeprecatedFunctions);
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// TODO: expose a setting for buffer value (ie default/single/double/triple)
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format.setSwapBehavior(QSurfaceFormat::DefaultSwapBehavior);
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format.setSwapInterval(0);
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context->setShareContext(shared_context);
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context = std::make_unique<QOpenGLContext>();
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context->setFormat(format);
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context->create();
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surface->setParent(shared_context->parent());
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surface->setFormat(format);
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surface->create();
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if (!context->create()) {
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LOG_ERROR(Frontend, "Unable to create main openGL context");
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}
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}
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/// Create the shared contexts for rendering and presentation
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explicit OpenGLSharedContext(QOpenGLContext* share_context, QSurface* main_surface = nullptr) {
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// disable vsync for any shared contexts
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auto format = share_context->format();
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format.setSwapInterval(main_surface ? Settings::values.use_vsync : 0);
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context = std::make_unique<QOpenGLContext>();
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context->setShareContext(share_context);
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context->setFormat(format);
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if (!context->create()) {
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LOG_ERROR(Frontend, "Unable to create shared openGL context");
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}
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if (!main_surface) {
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offscreen_surface = std::make_unique<QOffscreenSurface>(nullptr);
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offscreen_surface->setFormat(format);
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offscreen_surface->create();
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surface = offscreen_surface.get();
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} else {
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surface = main_surface;
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}
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}
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~OpenGLSharedContext() {
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context->doneCurrent();
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}
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void SwapBuffers() override {
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context->swapBuffers(surface);
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}
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void MakeCurrent() override {
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if (is_current) {
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return;
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}
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context->makeCurrent(surface);
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}
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void DoneCurrent() override {
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context->doneCurrent();
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is_current = false;
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}
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QOpenGLContext* GetShareContext() const {
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return context.get();
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}
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private:
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QOpenGLContext* context;
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QOffscreenSurface* surface;
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// Avoid using Qt parent system here since we might move the QObjects to new threads
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// As a note, this means we should avoid using slots/signals with the objects too
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std::unique_ptr<QOpenGLContext> context;
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std::unique_ptr<QOffscreenSurface> offscreen_surface{};
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QSurface* surface;
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bool is_current = false;
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};
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class ChildRenderWindow : public QWindow {
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class DummyContext : public Core::Frontend::GraphicsContext {};
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class RenderWidget : public QWidget {
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public:
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ChildRenderWindow(QWindow* parent, QWidget* event_handler)
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: QWindow{parent}, event_handler{event_handler} {}
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RenderWidget(GRenderWindow* parent) : QWidget(parent), render_window(parent) {
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setAttribute(Qt::WA_NativeWindow);
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setAttribute(Qt::WA_PaintOnScreen);
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}
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virtual ~ChildRenderWindow() = default;
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virtual ~RenderWidget() = default;
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virtual void Present() = 0;
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virtual void Present() {}
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protected:
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bool event(QEvent* event) override {
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switch (event->type()) {
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case QEvent::UpdateRequest:
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Present();
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return true;
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case QEvent::MouseButtonPress:
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case QEvent::MouseButtonRelease:
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case QEvent::MouseButtonDblClick:
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case QEvent::MouseMove:
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case QEvent::KeyPress:
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case QEvent::KeyRelease:
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case QEvent::FocusIn:
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case QEvent::FocusOut:
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case QEvent::FocusAboutToChange:
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case QEvent::Enter:
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case QEvent::Leave:
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case QEvent::Wheel:
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case QEvent::TabletMove:
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case QEvent::TabletPress:
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case QEvent::TabletRelease:
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case QEvent::TabletEnterProximity:
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case QEvent::TabletLeaveProximity:
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case QEvent::TouchBegin:
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case QEvent::TouchUpdate:
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case QEvent::TouchEnd:
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case QEvent::InputMethodQuery:
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case QEvent::TouchCancel:
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return QCoreApplication::sendEvent(event_handler, event);
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case QEvent::Drop:
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GetMainWindow()->DropAction(static_cast<QDropEvent*>(event));
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return true;
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case QEvent::DragResponse:
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case QEvent::DragEnter:
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case QEvent::DragLeave:
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case QEvent::DragMove:
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GetMainWindow()->AcceptDropEvent(static_cast<QDropEvent*>(event));
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return true;
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default:
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return QWindow::event(event);
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void paintEvent(QPaintEvent* event) override {
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Present();
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update();
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}
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void resizeEvent(QResizeEvent* ev) override {
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render_window->resize(ev->size());
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render_window->OnFramebufferSizeChanged();
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}
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void keyPressEvent(QKeyEvent* event) override {
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InputCommon::GetKeyboard()->PressKey(event->key());
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}
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void keyReleaseEvent(QKeyEvent* event) override {
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InputCommon::GetKeyboard()->ReleaseKey(event->key());
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}
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void mousePressEvent(QMouseEvent* event) override {
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if (event->source() == Qt::MouseEventSynthesizedBySystem)
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return; // touch input is handled in TouchBeginEvent
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const auto pos{event->pos()};
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if (event->button() == Qt::LeftButton) {
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const auto [x, y] = render_window->ScaleTouch(pos);
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render_window->TouchPressed(x, y);
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} else if (event->button() == Qt::RightButton) {
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InputCommon::GetMotionEmu()->BeginTilt(pos.x(), pos.y());
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}
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}
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void exposeEvent(QExposeEvent* event) override {
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QWindow::requestUpdate();
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QWindow::exposeEvent(event);
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void mouseMoveEvent(QMouseEvent* event) override {
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if (event->source() == Qt::MouseEventSynthesizedBySystem)
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return; // touch input is handled in TouchUpdateEvent
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const auto pos{event->pos()};
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const auto [x, y] = render_window->ScaleTouch(pos);
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render_window->TouchMoved(x, y);
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InputCommon::GetMotionEmu()->Tilt(pos.x(), pos.y());
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}
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void mouseReleaseEvent(QMouseEvent* event) override {
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if (event->source() == Qt::MouseEventSynthesizedBySystem)
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return; // touch input is handled in TouchEndEvent
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if (event->button() == Qt::LeftButton)
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render_window->TouchReleased();
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else if (event->button() == Qt::RightButton)
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InputCommon::GetMotionEmu()->EndTilt();
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}
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std::pair<unsigned, unsigned> GetSize() const {
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return std::make_pair(width(), height());
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}
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QPaintEngine* paintEngine() const override {
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return nullptr;
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}
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private:
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QWidget* event_handler{};
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GRenderWindow* render_window;
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};
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class OpenGLWindow final : public ChildRenderWindow {
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class OpenGLRenderWidget : public RenderWidget {
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public:
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OpenGLWindow(QWindow* parent, QWidget* event_handler, QOpenGLContext* shared_context)
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: ChildRenderWindow{parent, event_handler},
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context(new QOpenGLContext(shared_context->parent())) {
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// disable vsync for any shared contexts
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auto format = shared_context->format();
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format.setSwapInterval(Settings::values.use_vsync ? 1 : 0);
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this->setFormat(format);
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context->setShareContext(shared_context);
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context->setScreen(this->screen());
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context->setFormat(format);
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context->create();
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setSurfaceType(QWindow::OpenGLSurface);
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// TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground,
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// WA_DontShowOnScreen, WA_DeleteOnClose
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explicit OpenGLRenderWidget(GRenderWindow* parent) : RenderWidget(parent) {
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windowHandle()->setSurfaceType(QWindow::OpenGLSurface);
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}
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~OpenGLWindow() override {
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context->doneCurrent();
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void SetContext(std::unique_ptr<Core::Frontend::GraphicsContext>&& context_) {
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context = std::move(context_);
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}
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void Present() override {
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if (!isExposed()) {
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if (!isVisible()) {
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return;
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}
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context->makeCurrent(this);
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Core::System::GetInstance().Renderer().TryPresent(100);
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context->swapBuffers(this);
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auto f = context->versionFunctions<QOpenGLFunctions_4_3_Core>();
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f->glFinish();
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QWindow::requestUpdate();
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context->MakeCurrent();
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
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if (Core::System::GetInstance().Renderer().TryPresent(100)) {
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context->SwapBuffers();
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glFinish();
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}
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}
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private:
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QOpenGLContext* context{};
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std::unique_ptr<Core::Frontend::GraphicsContext> context{};
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};
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#ifdef HAS_VULKAN
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class VulkanWindow final : public ChildRenderWindow {
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class VulkanRenderWidget : public RenderWidget {
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public:
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VulkanWindow(QWindow* parent, QWidget* event_handler, QVulkanInstance* instance)
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: ChildRenderWindow{parent, event_handler} {
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setSurfaceType(QSurface::SurfaceType::VulkanSurface);
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setVulkanInstance(instance);
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explicit VulkanRenderWidget(GRenderWindow* parent, QVulkanInstance* instance)
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: RenderWidget(parent) {
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windowHandle()->setSurfaceType(QWindow::VulkanSurface);
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windowHandle()->setVulkanInstance(instance);
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}
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~VulkanWindow() override = default;
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void Present() override {
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// TODO(bunnei): ImplementMe
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}
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private:
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QWidget* event_handler{};
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};
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#endif
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GRenderWindow::GRenderWindow(QWidget* parent_, EmuThread* emu_thread)
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GRenderWindow::GRenderWindow(GMainWindow* parent_, EmuThread* emu_thread)
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: QWidget(parent_), emu_thread(emu_thread) {
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setWindowTitle(QStringLiteral("yuzu %1 | %2-%3")
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.arg(QString::fromUtf8(Common::g_build_name),
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setLayout(layout);
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InputCommon::Init();
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GMainWindow* parent = GetMainWindow();
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connect(this, &GRenderWindow::FirstFrameDisplayed, parent, &GMainWindow::OnLoadComplete);
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connect(this, &GRenderWindow::FirstFrameDisplayed, parent_, &GMainWindow::OnLoadComplete);
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}
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GRenderWindow::~GRenderWindow() {
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InputCommon::Shutdown();
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}
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void GRenderWindow::MakeCurrent() {
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if (core_context) {
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core_context->MakeCurrent();
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}
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}
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void GRenderWindow::DoneCurrent() {
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if (core_context) {
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core_context->DoneCurrent();
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}
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}
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void GRenderWindow::PollEvents() {
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if (!first_frame) {
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first_frame = true;
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return !isMinimized();
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}
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void GRenderWindow::RetrieveVulkanHandlers(void* get_instance_proc_addr, void* instance,
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void* surface) const {
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#ifdef HAS_VULKAN
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const auto instance_proc_addr = vk_instance->getInstanceProcAddr("vkGetInstanceProcAddr");
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const VkInstance instance_copy = vk_instance->vkInstance();
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const VkSurfaceKHR surface_copy = vk_instance->surfaceForWindow(child_window);
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std::memcpy(get_instance_proc_addr, &instance_proc_addr, sizeof(instance_proc_addr));
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std::memcpy(instance, &instance_copy, sizeof(instance_copy));
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std::memcpy(surface, &surface_copy, sizeof(surface_copy));
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#else
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UNREACHABLE_MSG("Executing Vulkan code without compiling Vulkan");
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#endif
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}
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// On Qt 5.0+, this correctly gets the size of the framebuffer (pixels).
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//
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// Older versions get the window size (density independent pixels),
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@ -474,9 +465,13 @@ void GRenderWindow::resizeEvent(QResizeEvent* event) {
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std::unique_ptr<Core::Frontend::GraphicsContext> GRenderWindow::CreateSharedContext() const {
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if (Settings::values.renderer_backend == Settings::RendererBackend::OpenGL) {
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return std::make_unique<GGLContext>(QOpenGLContext::globalShareContext());
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auto c = static_cast<OpenGLSharedContext*>(main_context.get());
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// Bind the shared contexts to the main surface in case the backend wants to take over
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// presentation
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return std::make_unique<OpenGLSharedContext>(c->GetShareContext(),
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child_widget->windowHandle());
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}
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return {};
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return std::make_unique<DummyContext>();
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}
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bool GRenderWindow::InitRenderTarget() {
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@ -497,14 +492,11 @@ bool GRenderWindow::InitRenderTarget() {
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break;
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}
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child_widget->resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
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layout()->addWidget(child_widget);
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// Reset minimum required size to avoid resizing issues on the main window after restarting.
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setMinimumSize(1, 1);
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// Show causes the window to actually be created and the gl context as well, but we don't want
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// the widget to be shown yet, so immediately hide it.
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show();
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hide();
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resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
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OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
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@ -523,9 +515,10 @@ bool GRenderWindow::InitRenderTarget() {
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void GRenderWindow::ReleaseRenderTarget() {
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if (child_widget) {
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layout()->removeWidget(child_widget);
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delete child_widget;
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child_widget->deleteLater();
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child_widget = nullptr;
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}
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main_context.reset();
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}
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void GRenderWindow::CaptureScreenshot(u32 res_scale, const QString& screenshot_path) {
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@ -557,24 +550,13 @@ void GRenderWindow::OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal
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bool GRenderWindow::InitializeOpenGL() {
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// TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground,
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// WA_DontShowOnScreen, WA_DeleteOnClose
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QSurfaceFormat fmt;
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fmt.setVersion(4, 3);
|
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fmt.setProfile(QSurfaceFormat::CompatibilityProfile);
|
||||
fmt.setOption(QSurfaceFormat::FormatOption::DeprecatedFunctions);
|
||||
// TODO: expose a setting for buffer value (ie default/single/double/triple)
|
||||
fmt.setSwapBehavior(QSurfaceFormat::DefaultSwapBehavior);
|
||||
fmt.setSwapInterval(0);
|
||||
QSurfaceFormat::setDefaultFormat(fmt);
|
||||
|
||||
GMainWindow* parent = GetMainWindow();
|
||||
QWindow* parent_win_handle = parent ? parent->windowHandle() : nullptr;
|
||||
child_window = new OpenGLWindow(parent_win_handle, this, QOpenGLContext::globalShareContext());
|
||||
child_window->create();
|
||||
child_widget = createWindowContainer(child_window, this);
|
||||
child_widget->resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
|
||||
layout()->addWidget(child_widget);
|
||||
|
||||
core_context = CreateSharedContext();
|
||||
auto child = new OpenGLRenderWidget(this);
|
||||
child_widget = child;
|
||||
child_widget->windowHandle()->create();
|
||||
auto context = std::make_shared<OpenGLSharedContext>(child->windowHandle());
|
||||
main_context = context;
|
||||
child->SetContext(
|
||||
std::make_unique<OpenGLSharedContext>(context->GetShareContext(), child->windowHandle()));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -604,13 +586,10 @@ bool GRenderWindow::InitializeVulkan() {
|
|||
return false;
|
||||
}
|
||||
|
||||
GMainWindow* parent = GetMainWindow();
|
||||
QWindow* parent_win_handle = parent ? parent->windowHandle() : nullptr;
|
||||
child_window = new VulkanWindow(parent_win_handle, this, vk_instance.get());
|
||||
child_window->create();
|
||||
child_widget = createWindowContainer(child_window, this);
|
||||
child_widget->resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
|
||||
layout()->addWidget(child_widget);
|
||||
auto child = new VulkanRenderWidget(this, vk_instance.get());
|
||||
child_widget = child;
|
||||
child_widget->windowHandle()->create();
|
||||
main_context = std::make_unique<DummyContext>();
|
||||
|
||||
return true;
|
||||
#else
|
||||
|
@ -620,8 +599,24 @@ bool GRenderWindow::InitializeVulkan() {
|
|||
#endif
|
||||
}
|
||||
|
||||
void GRenderWindow::RetrieveVulkanHandlers(void* get_instance_proc_addr, void* instance,
|
||||
void* surface) const {
|
||||
#ifdef HAS_VULKAN
|
||||
const auto instance_proc_addr = vk_instance->getInstanceProcAddr("vkGetInstanceProcAddr");
|
||||
const VkInstance instance_copy = vk_instance->vkInstance();
|
||||
const VkSurfaceKHR surface_copy = vk_instance->surfaceForWindow(child_widget->windowHandle());
|
||||
|
||||
std::memcpy(get_instance_proc_addr, &instance_proc_addr, sizeof(instance_proc_addr));
|
||||
std::memcpy(instance, &instance_copy, sizeof(instance_copy));
|
||||
std::memcpy(surface, &surface_copy, sizeof(surface_copy));
|
||||
#else
|
||||
UNREACHABLE_MSG("Executing Vulkan code without compiling Vulkan");
|
||||
#endif
|
||||
}
|
||||
|
||||
bool GRenderWindow::LoadOpenGL() {
|
||||
Core::Frontend::ScopeAcquireContext acquire_context{*this};
|
||||
auto context = CreateSharedContext();
|
||||
auto scope = context->Acquire();
|
||||
if (!gladLoadGL()) {
|
||||
QMessageBox::critical(this, tr("Error while initializing OpenGL 4.3!"),
|
||||
tr("Your GPU may not support OpenGL 4.3, or you do not have the "
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue