mirror of
https://git.eden-emu.dev/eden-emu/eden.git
synced 2025-07-24 21:55:46 +00:00
shader/track: Move bindless tracking to a separate function
This commit is contained in:
parent
2bdd9689f6
commit
b435bff43e
2 changed files with 39 additions and 25 deletions
|
@ -409,8 +409,14 @@ private:
|
|||
|
||||
std::tuple<Node, u32, u32> TrackCbuf(Node tracked, const NodeBlock& code, s64 cursor) const;
|
||||
|
||||
std::tuple<Node, TrackSampler> TrackBindlessSampler(Node tracked, const NodeBlock& code,
|
||||
s64 cursor);
|
||||
std::pair<Node, TrackSampler> TrackBindlessSampler(Node tracked, const NodeBlock& code,
|
||||
s64 cursor);
|
||||
|
||||
std::pair<Node, TrackSampler> HandleBindlessIndirectRead(const CbufNode& cbuf,
|
||||
const OperationNode& operation,
|
||||
Node gpr, Node base_offset,
|
||||
Node tracked, const NodeBlock& code,
|
||||
s64 cursor);
|
||||
|
||||
std::optional<u32> TrackImmediate(Node tracked, const NodeBlock& code, s64 cursor) const;
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue