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configure_input: Add support for multiplayer and controller types
This moves the actual button configuration to a separate dialog and only has the enabled and type controls in the tab.
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3 changed files with 549 additions and 1022 deletions
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@ -18,6 +18,7 @@
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#include "core/settings.h"
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#include "input_common/main.h"
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#include "ui_configure_input.h"
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#include "yuzu/configuration/config.h"
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class QPushButton;
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class QString;
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@ -37,57 +38,19 @@ public:
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void applyConfiguration();
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private:
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std::unique_ptr<Ui::ConfigureInput> ui;
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void updateUIEnabled();
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std::unique_ptr<QTimer> timeout_timer;
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std::unique_ptr<QTimer> poll_timer;
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/// This will be the the setting function when an input is awaiting configuration.
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std::optional<std::function<void(const Common::ParamPackage&)>> input_setter;
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std::array<Common::ParamPackage, Settings::NativeButton::NumButtons> buttons_param;
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std::array<Common::ParamPackage, Settings::NativeAnalog::NumAnalogs> analogs_param;
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static constexpr int ANALOG_SUB_BUTTONS_NUM = 5;
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/// Each button input is represented by a QPushButton.
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std::array<QPushButton*, Settings::NativeButton::NumButtons> button_map;
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/// A group of five QPushButtons represent one analog input. The buttons each represent up,
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/// down, left, right, and modifier, respectively.
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std::array<std::array<QPushButton*, ANALOG_SUB_BUTTONS_NUM>, Settings::NativeAnalog::NumAnalogs>
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analog_map_buttons;
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/// Analog inputs are also represented each with a single button, used to configure with an
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/// actual analog stick
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std::array<QPushButton*, Settings::NativeAnalog::NumAnalogs> analog_map_stick;
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static const std::array<std::string, ANALOG_SUB_BUTTONS_NUM> analog_sub_buttons;
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std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>> device_pollers;
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/// A flag to indicate if keyboard keys are okay when configuring an input. If this is false,
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/// keyboard events are ignored.
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bool want_keyboard_keys = false;
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template <typename Dialog, typename... Args>
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void CallConfigureDialog(Args... args);
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/// Load configuration settings.
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void loadConfiguration();
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/// Restore all buttons to their default values.
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void restoreDefaults();
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/// Clear all input configuration
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void ClearAll();
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/// Update UI to reflect current configuration.
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void updateButtonLabels();
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std::unique_ptr<Ui::ConfigureInput> ui;
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/// Called when the button was pressed.
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void handleClick(QPushButton* button,
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std::function<void(const Common::ParamPackage&)> new_input_setter,
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InputCommon::Polling::DeviceType type);
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/// Finish polling and configure input using the input_setter
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void setPollingResult(const Common::ParamPackage& params, bool abort);
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/// Handle key press events.
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void keyPressEvent(QKeyEvent* event) override;
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std::array<QCheckBox*, 8> players_enabled;
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std::array<QComboBox*, 8> player_controller;
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std::array<QPushButton*, 8> player_configure;
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};
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