Fast CPU Time & Improved Fast GPU Time (#109)

needs android setting

Signed-off-by: swurl <swurl@swurl.xyz>

Co-authored-by: Aleksandr Popovich <alekpopo@pm.me>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/109
Co-authored-by: swurl <swurl@swurl.xyz>
Co-committed-by: swurl <swurl@swurl.xyz>
This commit is contained in:
swurl 2025-05-29 08:19:51 +00:00 committed by crueter
parent ed47533be8
commit b78089e978
14 changed files with 330 additions and 88 deletions

View file

@ -3,10 +3,6 @@
#include "yuzu/configuration/shared_translation.h"
#include <map>
#include <memory>
#include <tuple>
#include <utility>
#include <QCoreApplication>
#include <QWidget>
#include "common/settings.h"
@ -14,14 +10,19 @@
#include "common/settings_setting.h"
#include "common/time_zone.h"
#include "yuzu/uisettings.h"
#include <map>
#include <memory>
#include <tuple>
#include <utility>
namespace ConfigurationShared {
std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) {
std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent)
{
std::unique_ptr<TranslationMap> translations = std::make_unique<TranslationMap>();
const auto& tr = [parent](const char* text) -> QString { return parent->tr(text); };
#define INSERT(SETTINGS, ID, NAME, TOOLTIP) \
#define INSERT(SETTINGS, ID, NAME, TOOLTIP) \
translations->insert(std::pair{SETTINGS::values.ID.Id(), std::pair{(NAME), (TOOLTIP)}})
// A setting can be ignored by giving it a blank name
@ -54,110 +55,166 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) {
// Core
INSERT(
Settings, use_multi_core, tr("Multicore CPU Emulation"),
Settings,
use_multi_core,
tr("Multicore CPU Emulation"),
tr("This option increases CPU emulation thread use from 1 to the Switchs maximum of 4.\n"
"This is mainly a debug option and shouldnt be disabled."));
INSERT(
Settings, memory_layout_mode, tr("Memory Layout"),
Settings,
memory_layout_mode,
tr("Memory Layout"),
tr("Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the "
"developer kit's 8/6GB.\nIts doesnt improve stability or performance and is intended "
"to let big texture mods fit in emulated RAM.\nEnabling it will increase memory "
"use. It is not recommended to enable unless a specific game with a texture mod needs "
"it."));
INSERT(Settings, use_speed_limit, QString(), QString());
INSERT(Settings, speed_limit, tr("Limit Speed Percent"),
INSERT(Settings,
speed_limit,
tr("Limit Speed Percent"),
tr("Controls the game's maximum rendering speed, but its up to each game if it runs "
"faster or not.\n200% for a 30 FPS game is 60 FPS, and for a "
"60 FPS game it will be 120 FPS.\nDisabling it means unlocking the framerate to the "
"maximum your PC can reach."));
INSERT(Settings, sync_core_speed, tr("Synchronize Core Speed"),
tr("Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.).\n"
"Compatibility varies by game; many (especially older ones) may not respond well.\n"
"Can help reduce stuttering at lower framerates."));
INSERT(Settings,
sync_core_speed,
tr("Synchronize Core Speed"),
tr("Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS "
"without affecting game speed (animations, physics, etc.).\n"
"Compatibility varies by game; many (especially older ones) may not respond well.\n"
"Can help reduce stuttering at lower framerates."));
// Cpu
INSERT(Settings, cpu_accuracy, tr("Accuracy:"),
INSERT(Settings,
cpu_accuracy,
tr("Accuracy:"),
tr("This setting controls the accuracy of the emulated CPU.\nDon't change this unless "
"you know what you are doing."));
INSERT(Settings, cpu_backend, tr("Backend:"), QString());
INSERT(Settings, use_fast_cpu_time, QString(), QString());
INSERT(Settings,
fast_cpu_time,
tr("Fast CPU Time"),
tr("Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, "
"and certain games may behave improperly.\nUse Boost (1700MHz) to run at the Switch's highest native "
"clock, or Fast (2000MHz) to run at 2x clock."));
INSERT(Settings, cpu_backend, tr("Backend:"), QString());
// Cpu Debug
// Cpu Unsafe
INSERT(
Settings, cpuopt_unsafe_unfuse_fma,
Settings,
cpuopt_unsafe_unfuse_fma,
tr("Unfuse FMA (improve performance on CPUs without FMA)"),
tr("This option improves speed by reducing accuracy of fused-multiply-add instructions on "
"CPUs without native FMA support."));
INSERT(
Settings, cpuopt_unsafe_reduce_fp_error, tr("Faster FRSQRTE and FRECPE"),
Settings,
cpuopt_unsafe_reduce_fp_error,
tr("Faster FRSQRTE and FRECPE"),
tr("This option improves the speed of some approximate floating-point functions by using "
"less accurate native approximations."));
INSERT(Settings, cpuopt_unsafe_ignore_standard_fpcr,
INSERT(Settings,
cpuopt_unsafe_ignore_standard_fpcr,
tr("Faster ASIMD instructions (32 bits only)"),
tr("This option improves the speed of 32 bits ASIMD floating-point functions by running "
"with incorrect rounding modes."));
INSERT(Settings, cpuopt_unsafe_inaccurate_nan, tr("Inaccurate NaN handling"),
INSERT(Settings,
cpuopt_unsafe_inaccurate_nan,
tr("Inaccurate NaN handling"),
tr("This option improves speed by removing NaN checking.\nPlease note this also reduces "
"accuracy of certain floating-point instructions."));
INSERT(Settings, cpuopt_unsafe_fastmem_check, tr("Disable address space checks"),
INSERT(Settings,
cpuopt_unsafe_fastmem_check,
tr("Disable address space checks"),
tr("This option improves speed by eliminating a safety check before every memory "
"read/write in guest.\nDisabling it may allow a game to read/write the emulator's "
"memory."));
INSERT(
Settings, cpuopt_unsafe_ignore_global_monitor, tr("Ignore global monitor"),
Settings,
cpuopt_unsafe_ignore_global_monitor,
tr("Ignore global monitor"),
tr("This option improves speed by relying only on the semantics of cmpxchg to ensure "
"safety of exclusive access instructions.\nPlease note this may result in deadlocks and "
"other race conditions."));
// Renderer
INSERT(
Settings, renderer_backend, tr("API:"),
Settings,
renderer_backend,
tr("API:"),
tr("Switches between the available graphics APIs.\nVulkan is recommended in most cases."));
INSERT(Settings, vulkan_device, tr("Device:"),
INSERT(Settings,
vulkan_device,
tr("Device:"),
tr("This setting selects the GPU to use with the Vulkan backend."));
INSERT(Settings, shader_backend, tr("Shader Backend:"),
INSERT(Settings,
shader_backend,
tr("Shader Backend:"),
tr("The shader backend to use for the OpenGL renderer.\nGLSL is the fastest in "
"performance and the best in rendering accuracy.\n"
"GLASM is a deprecated NVIDIA-only backend that offers much better shader building "
"performance at the cost of FPS and rendering accuracy.\n"
"SPIR-V compiles the fastest, but yields poor results on most GPU drivers."));
INSERT(Settings, resolution_setup, tr("Resolution:"),
INSERT(Settings,
resolution_setup,
tr("Resolution:"),
tr("Forces the game to render at a different resolution.\nHigher resolutions require "
"much more VRAM and bandwidth.\n"
"Options lower than 1X can cause rendering issues."));
INSERT(Settings, scaling_filter, tr("Window Adapting Filter:"), QString());
INSERT(Settings, fsr_sharpening_slider, tr("FSR Sharpness:"),
INSERT(Settings,
fsr_sharpening_slider,
tr("FSR Sharpness:"),
tr("Determines how sharpened the image will look while using FSRs dynamic contrast."));
INSERT(Settings, anti_aliasing, tr("Anti-Aliasing Method:"),
INSERT(Settings,
anti_aliasing,
tr("Anti-Aliasing Method:"),
tr("The anti-aliasing method to use.\nSMAA offers the best quality.\nFXAA has a "
"lower performance impact and can produce a better and more stable picture under "
"very low resolutions."));
INSERT(Settings, fullscreen_mode, tr("Fullscreen Mode:"),
INSERT(Settings,
fullscreen_mode,
tr("Fullscreen Mode:"),
tr("The method used to render the window in fullscreen.\nBorderless offers the best "
"compatibility with the on-screen keyboard that some games request for "
"input.\nExclusive "
"fullscreen may offer better performance and better Freesync/Gsync support."));
INSERT(Settings, aspect_ratio, tr("Aspect Ratio:"),
INSERT(Settings,
aspect_ratio,
tr("Aspect Ratio:"),
tr("Stretches the game to fit the specified aspect ratio.\nSwitch games only support "
"16:9, so custom game mods are required to get other ratios.\nAlso controls the "
"aspect ratio of captured screenshots."));
INSERT(Settings, use_disk_shader_cache, tr("Use disk pipeline cache"),
INSERT(Settings,
use_disk_shader_cache,
tr("Use disk pipeline cache"),
tr("Allows saving shaders to storage for faster loading on following game "
"boots.\nDisabling "
"it is only intended for debugging."));
INSERT(Settings, optimize_spirv_output, tr("Optimize SPIRV output shader"),
tr("Runs an additional optimization pass over generated SPIRV shaders.\n"
"Will increase time required for shader compilation.\nMay slightly improve "
"performance.\nThis feature is experimental."));
INSERT(Settings,
optimize_spirv_output,
tr("Optimize SPIRV output shader"),
tr("Runs an additional optimization pass over generated SPIRV shaders.\n"
"Will increase time required for shader compilation.\nMay slightly improve "
"performance.\nThis feature is experimental."));
INSERT(
Settings, use_asynchronous_gpu_emulation, tr("Use asynchronous GPU emulation"),
Settings,
use_asynchronous_gpu_emulation,
tr("Use asynchronous GPU emulation"),
tr("Uses an extra CPU thread for rendering.\nThis option should always remain enabled."));
INSERT(Settings, nvdec_emulation, tr("NVDEC emulation:"),
INSERT(Settings,
nvdec_emulation,
tr("NVDEC emulation:"),
tr("Specifies how videos should be decoded.\nIt can either use the CPU or the GPU for "
"decoding, or perform no decoding at all (black screen on videos).\n"
"In most cases, GPU decoding provides the best performance."));
INSERT(Settings, accelerate_astc, tr("ASTC Decoding Method:"),
INSERT(Settings,
accelerate_astc,
tr("ASTC Decoding Method:"),
tr("This option controls how ASTC textures should be decoded.\n"
"CPU: Use the CPU for decoding, slowest but safest method.\n"
"GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most "
@ -166,18 +223,24 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) {
"eliminates ASTC decoding\nstuttering at the cost of rendering issues while the "
"texture is being decoded."));
INSERT(
Settings, astc_recompression, tr("ASTC Recompression Method:"),
Settings,
astc_recompression,
tr("ASTC Recompression Method:"),
tr("Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing "
"the emulator to decompress to an intermediate format any card supports, RGBA8.\n"
"This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but "
"negatively affecting image quality."));
INSERT(Settings, vram_usage_mode, tr("VRAM Usage Mode:"),
INSERT(Settings,
vram_usage_mode,
tr("VRAM Usage Mode:"),
tr("Selects whether the emulator should prefer to conserve memory or make maximum usage "
"of available video memory for performance. Has no effect on integrated graphics. "
"Aggressive mode may severely impact the performance of other applications such as "
"recording software."));
INSERT(
Settings, vsync_mode, tr("VSync Mode:"),
Settings,
vsync_mode,
tr("VSync Mode:"),
tr("FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen "
"refresh rate.\nFIFO Relaxed is similar to FIFO but allows tearing as it recovers from "
"a slow down.\nMailbox can have lower latency than FIFO and does not tear but may drop "
@ -188,81 +251,121 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) {
INSERT(Settings, bg_blue, QString(), QString());
// Renderer (Advanced Graphics)
INSERT(Settings, async_presentation, tr("Enable asynchronous presentation (Vulkan only)"),
INSERT(Settings,
async_presentation,
tr("Enable asynchronous presentation (Vulkan only)"),
tr("Slightly improves performance by moving presentation to a separate CPU thread."));
INSERT(
Settings, renderer_force_max_clock, tr("Force maximum clocks (Vulkan only)"),
Settings,
renderer_force_max_clock,
tr("Force maximum clocks (Vulkan only)"),
tr("Runs work in the background while waiting for graphics commands to keep the GPU from "
"lowering its clock speed."));
INSERT(Settings, max_anisotropy, tr("Anisotropic Filtering:"),
INSERT(Settings,
max_anisotropy,
tr("Anisotropic Filtering:"),
tr("Controls the quality of texture rendering at oblique angles.\nIts a light setting "
"and safe to set at 16x on most GPUs."));
INSERT(Settings, gpu_accuracy, tr("Accuracy Level:"),
INSERT(Settings,
gpu_accuracy,
tr("Accuracy Level:"),
tr("GPU emulation accuracy.\nMost games render fine with Normal, but High is still "
"required for some.\nParticles tend to only render correctly with High "
"accuracy.\nExtreme should only be used for debugging.\nThis option can "
"be changed while playing.\nSome games may require booting on high to render "
"properly."));
INSERT(Settings, use_asynchronous_shaders, tr("Use asynchronous shader building (Hack)"),
INSERT(Settings,
use_asynchronous_shaders,
tr("Use asynchronous shader building (Hack)"),
tr("Enables asynchronous shader compilation, which may reduce shader stutter.\nThis "
"feature "
"is experimental."));
INSERT(Settings, use_fast_gpu_time, tr("Use Fast GPU Time (Hack)"),
tr("Enables Fast GPU Time. This option will force most games to run at their highest "
"native resolution."));
INSERT(Settings, use_vulkan_driver_pipeline_cache, tr("Use Vulkan pipeline cache"),
INSERT(Settings, use_fast_gpu_time, QString(), QString());
INSERT(Settings,
fast_gpu_time,
tr("Fast GPU Time (Hack)"),
tr("Overclocks the emulated GPU to increase dynamic resolution and render "
"distance.\nUse 128 for maximal performance and 512 for maximal graphics fidelity."));
INSERT(Settings,
use_vulkan_driver_pipeline_cache,
tr("Use Vulkan pipeline cache"),
tr("Enables GPU vendor-specific pipeline cache.\nThis option can improve shader loading "
"time significantly in cases where the Vulkan driver does not store pipeline cache "
"files internally."));
INSERT(
Settings, enable_compute_pipelines, tr("Enable Compute Pipelines (Intel Vulkan Only)"),
Settings,
enable_compute_pipelines,
tr("Enable Compute Pipelines (Intel Vulkan Only)"),
tr("Enable compute pipelines, required by some games.\nThis setting only exists for Intel "
"proprietary drivers, and may crash if enabled.\nCompute pipelines are always enabled "
"on all other drivers."));
INSERT(
Settings, use_reactive_flushing, tr("Enable Reactive Flushing"),
Settings,
use_reactive_flushing,
tr("Enable Reactive Flushing"),
tr("Uses reactive flushing instead of predictive flushing, allowing more accurate memory "
"syncing."));
INSERT(Settings, use_video_framerate, tr("Sync to framerate of video playback"),
INSERT(Settings,
use_video_framerate,
tr("Sync to framerate of video playback"),
tr("Run the game at normal speed during video playback, even when the framerate is "
"unlocked."));
INSERT(Settings, barrier_feedback_loops, tr("Barrier feedback loops"),
INSERT(Settings,
barrier_feedback_loops,
tr("Barrier feedback loops"),
tr("Improves rendering of transparency effects in specific games."));
// Renderer (Extensions)
INSERT(Settings, dyna_state, tr("Extended Dynamic State"),
tr("Enables the VkExtendedDynamicState* extensions.\nHigher dynamic states will generally improve "
INSERT(Settings,
dyna_state,
tr("Extended Dynamic State"),
tr("Enables the VkExtendedDynamicState* extensions.\nHigher dynamic states will "
"generally improve "
"performance, but may cause issues on certain games or devices."));
INSERT(Settings, provoking_vertex, tr("Provoking Vertex"),
INSERT(Settings,
provoking_vertex,
tr("Provoking Vertex"),
tr("Improves lighting and vertex handling in certain games.\n"
"Only Vulkan 1.0+ devices support this extension."));
INSERT(Settings, descriptor_indexing, tr("Descriptor Indexing"),
INSERT(Settings,
descriptor_indexing,
tr("Descriptor Indexing"),
tr("Improves texture & buffer handling and the Maxwell translation layer.\n"
"Some Vulkan 1.1+ and all 1.2+ devices support this extension."));
// Renderer (Debug)
// System
INSERT(Settings, rng_seed, tr("RNG Seed"),
INSERT(Settings,
rng_seed,
tr("RNG Seed"),
tr("Controls the seed of the random number generator.\nMainly used for speedrunning "
"purposes."));
INSERT(Settings, rng_seed_enabled, QString(), QString());
INSERT(Settings, device_name, tr("Device Name"), tr("The name of the emulated Switch."));
INSERT(Settings, custom_rtc, tr("Custom RTC Date:"),
INSERT(Settings,
custom_rtc,
tr("Custom RTC Date:"),
tr("This option allows to change the emulated clock of the Switch.\n"
"Can be used to manipulate time in games."));
INSERT(Settings, custom_rtc_enabled, QString(), QString());
INSERT(Settings, custom_rtc_offset, QStringLiteral(" "),
INSERT(Settings,
custom_rtc_offset,
QStringLiteral(" "),
QStringLiteral("The number of seconds from the current unix time"));
INSERT(Settings, language_index, tr("Language:"),
INSERT(Settings,
language_index,
tr("Language:"),
tr("Note: this can be overridden when region setting is auto-select"));
INSERT(Settings, region_index, tr("Region:"), tr("The region of the emulated Switch."));
INSERT(Settings, time_zone_index, tr("Time Zone:"),
tr("The time zone of the emulated Switch."));
INSERT(Settings, time_zone_index, tr("Time Zone:"), tr("The time zone of the emulated Switch."));
INSERT(Settings, sound_index, tr("Sound Output Mode:"), QString());
INSERT(Settings, use_docked_mode, tr("Console Mode:"),
INSERT(Settings,
use_docked_mode,
tr("Console Mode:"),
tr("Selects if the console is emulated in Docked or Handheld mode.\nGames will change "
"their resolution, details and supported controllers and depending on this setting.\n"
"Setting to Handheld can help improve performance for low end systems."));
@ -283,17 +386,27 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) {
// Ui
// Ui General
INSERT(UISettings, select_user_on_boot, tr("Prompt for user on game boot"),
INSERT(UISettings,
select_user_on_boot,
tr("Prompt for user on game boot"),
tr("Ask to select a user profile on each boot, useful if multiple people use eden on "
"the same PC."));
INSERT(UISettings, pause_when_in_background, tr("Pause emulation when in background"),
INSERT(UISettings,
pause_when_in_background,
tr("Pause emulation when in background"),
tr("This setting pauses eden when focusing other windows."));
INSERT(UISettings, confirm_before_stopping, tr("Confirm before stopping emulation"),
INSERT(UISettings,
confirm_before_stopping,
tr("Confirm before stopping emulation"),
tr("This setting overrides game prompts asking to confirm stopping the game.\nEnabling "
"it bypasses such prompts and directly exits the emulation."));
INSERT(UISettings, hide_mouse, tr("Hide mouse on inactivity"),
INSERT(UISettings,
hide_mouse,
tr("Hide mouse on inactivity"),
tr("This setting hides the mouse after 2.5s of inactivity."));
INSERT(UISettings, controller_applet_disabled, tr("Disable controller applet"),
INSERT(UISettings,
controller_applet_disabled,
tr("Disable controller applet"),
tr("Forcibly disables the use of the controller applet by guests.\nWhen a guest "
"attempts to open the controller applet, it is immediately closed."));
INSERT(UISettings,
@ -315,9 +428,9 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) {
return translations;
}
std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QWidget* parent) {
std::unique_ptr<ComboboxTranslationMap> translations =
std::make_unique<ComboboxTranslationMap>();
std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QWidget* parent)
{
std::unique_ptr<ComboboxTranslationMap> translations = std::make_unique<ComboboxTranslationMap>();
const auto& tr = [&](const char* text, const char* context = "") {
return parent->tr(text, context);
};
@ -331,11 +444,11 @@ std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QWidget* parent) {
PAIR(AppletMode, LLE, tr("Real applet")),
}});
translations->insert({Settings::EnumMetadata<Settings::SpirvOptimizeMode>::Index(),
{
PAIR(SpirvOptimizeMode, Never, tr("Never")),
PAIR(SpirvOptimizeMode, OnLoad, tr("On Load")),
PAIR(SpirvOptimizeMode, Always, tr("Always")),
}});
{
PAIR(SpirvOptimizeMode, Never, tr("Never")),
PAIR(SpirvOptimizeMode, OnLoad, tr("On Load")),
PAIR(SpirvOptimizeMode, Always, tr("Always")),
}});
translations->insert({Settings::EnumMetadata<Settings::AstcDecodeMode>::Index(),
{
PAIR(AstcDecodeMode, Cpu, tr("CPU")),
@ -552,6 +665,11 @@ std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QWidget* parent) {
PAIR(ConsoleMode, Docked, tr("Docked")),
PAIR(ConsoleMode, Handheld, tr("Handheld")),
}});
translations->insert({Settings::EnumMetadata<Settings::CpuClock>::Index(),
{
PAIR(CpuClock, Boost, tr("Boost (1700MHz")),
PAIR(CpuClock, Fast, tr("Fast (2000MHz)")),
}});
translations->insert(
{Settings::EnumMetadata<Settings::ConfirmStop>::Index(),
{
@ -559,6 +677,12 @@ std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QWidget* parent) {
PAIR(ConfirmStop, Ask_Based_On_Game, tr("Only if game specifies not to stop")),
PAIR(ConfirmStop, Ask_Never, tr("Never ask")),
}});
translations->insert({Settings::EnumMetadata<Settings::GpuOverclock>::Index(),
{
PAIR(GpuOverclock, Low, tr("Low (128)")),
PAIR(GpuOverclock, Medium, tr("Medium (256)")),
PAIR(GpuOverclock, High, tr("High (512)")),
}});
#undef PAIR
#undef CTX_PAIR