filesystem: Add CreateFactories methods to fs

Allows frontend to create registration caches for use before a game has booted.
This commit is contained in:
Zach Hilman 2018-08-16 17:04:38 -04:00
parent af6c9bb950
commit b8f5034fe1
3 changed files with 12 additions and 10 deletions

View file

@ -46,8 +46,12 @@ ResultVal<FileSys::VirtualDir> OpenSDMC();
std::shared_ptr<FileSys::RegisteredCache> GetSystemNANDContents();
std::shared_ptr<FileSys::RegisteredCache> GetUserNANDContents();
std::shared_ptr<FileSys::RegisteredCache> GetSDMCContents();
// Creates the SaveData, SDMC, and BIS Factories. Should be called once and before any function
// above is called.
void CreateFactories(const FileSys::VirtualFilesystem& vfs, bool overwrite = true);
/// Registers all Filesystem services with the specified service manager.
void InstallInterfaces(SM::ServiceManager& service_manager, const FileSys::VirtualFilesystem& vfs);
// A class that wraps a VfsDirectory with methods that return ResultVal and ResultCode instead of