shader_ir: Add float helpers

This commit is contained in:
ReinUsesLisp 2018-12-20 22:56:08 -03:00
parent 83e750c9ae
commit b91929bf10
2 changed files with 24 additions and 0 deletions

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@ -643,6 +643,11 @@ private:
/// Sets a local memory address. address and value must be a number-evaluated node
void SetLocalMemory(BasicBlock& bb, Node address, Node value);
/// Conditionally absolute/negated float. Absolute is applied first
Node GetOperandAbsNegFloat(Node value, bool absolute, bool negate);
/// Conditionally saturates a float
Node GetSaturatedFloat(Node value, bool saturate = true);
template <typename... T>
inline Node Operation(OperationCode code, const T*... operands) {
return StoreNode(OperationNode(code, operands...));