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service: time: Implement CalculateStandardUserSystemClockDifferenceByUser.
- Used by Animal Crossing: New Horizons.
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3 changed files with 25 additions and 1 deletions
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@ -29,7 +29,7 @@ Time::Time(std::shared_ptr<Module> module, Core::System& system, const char* nam
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{300, &Time::CalculateMonotonicSystemClockBaseTimePoint, "CalculateMonotonicSystemClockBaseTimePoint"},
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{400, &Time::GetClockSnapshot, "GetClockSnapshot"},
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{401, &Time::GetClockSnapshotFromSystemClockContext, "GetClockSnapshotFromSystemClockContext"},
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{500, nullptr, "CalculateStandardUserSystemClockDifferenceByUser"},
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{500, &Time::CalculateStandardUserSystemClockDifferenceByUser, "CalculateStandardUserSystemClockDifferenceByUser"},
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{501, &Time::CalculateSpanBetween, "CalculateSpanBetween"},
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};
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// clang-format on
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