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service: time: Implement CalculateStandardUserSystemClockDifferenceByUser.
- Used by Animal Crossing: New Horizons.
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3 changed files with 25 additions and 1 deletions
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@ -308,6 +308,29 @@ void Module::Interface::GetClockSnapshotFromSystemClockContext(Kernel::HLEReques
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ctx.WriteBuffer(&clock_snapshot, sizeof(Clock::ClockSnapshot));
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}
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void Module::Interface::CalculateStandardUserSystemClockDifferenceByUser(
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Kernel::HLERequestContext& ctx) {
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LOG_DEBUG(Service_Time, "called");
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IPC::RequestParser rp{ctx};
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const auto snapshot_a = rp.PopRaw<Clock::ClockSnapshot>();
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const auto snapshot_b = rp.PopRaw<Clock::ClockSnapshot>();
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auto time_span_type{Clock::TimeSpanType::FromSeconds(snapshot_b.user_context.offset -
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snapshot_a.user_context.offset)};
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if ((snapshot_b.user_context.steady_time_point.clock_source_id !=
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snapshot_a.user_context.steady_time_point.clock_source_id) ||
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(snapshot_b.is_automatic_correction_enabled &&
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snapshot_a.is_automatic_correction_enabled)) {
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time_span_type.nanoseconds = 0;
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}
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IPC::ResponseBuilder rb{ctx, (sizeof(s64) / 4) + 2};
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rb.Push(RESULT_SUCCESS);
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rb.PushRaw(time_span_type.nanoseconds);
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}
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void Module::Interface::CalculateSpanBetween(Kernel::HLERequestContext& ctx) {
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LOG_DEBUG(Service_Time, "called");
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