bootmanager: Bypass input focus issues

This commit is contained in:
ReinUsesLisp 2019-03-25 17:01:11 -03:00
parent 28be00668d
commit bc0a7e3b93
4 changed files with 78 additions and 55 deletions

View file

@ -122,9 +122,51 @@ public:
parent->OnFramebufferSizeChanged();
}
void keyPressEvent(QKeyEvent* event) override {
InputCommon::GetKeyboard()->PressKey(event->key());
}
void keyReleaseEvent(QKeyEvent* event) override {
InputCommon::GetKeyboard()->ReleaseKey(event->key());
}
void mousePressEvent(QMouseEvent* event) override {
if (event->source() == Qt::MouseEventSynthesizedBySystem)
return; // touch input is handled in TouchBeginEvent
const auto pos{event->pos()};
if (event->button() == Qt::LeftButton) {
const auto [x, y] = parent->ScaleTouch(pos);
parent->TouchPressed(x, y);
} else if (event->button() == Qt::RightButton) {
InputCommon::GetMotionEmu()->BeginTilt(pos.x(), pos.y());
}
}
void mouseMoveEvent(QMouseEvent* event) override {
if (event->source() == Qt::MouseEventSynthesizedBySystem)
return; // touch input is handled in TouchUpdateEvent
const auto pos{event->pos()};
const auto [x, y] = parent->ScaleTouch(pos);
parent->TouchMoved(x, y);
InputCommon::GetMotionEmu()->Tilt(pos.x(), pos.y());
}
void mouseReleaseEvent(QMouseEvent* event) override {
if (event->source() == Qt::MouseEventSynthesizedBySystem)
return; // touch input is handled in TouchEndEvent
if (event->button() == Qt::LeftButton)
parent->TouchReleased();
else if (event->button() == Qt::RightButton)
InputCommon::GetMotionEmu()->EndTilt();
}
void DisablePainting() {
do_painting = false;
}
void EnablePainting() {
do_painting = true;
}
@ -196,12 +238,24 @@ void GRenderWindow::PollEvents() {}
void GRenderWindow::OnFramebufferSizeChanged() {
// Screen changes potentially incur a change in screen DPI, hence we should update the
// framebuffer size
qreal pixelRatio = windowPixelRatio();
qreal pixelRatio = GetWindowPixelRatio();
unsigned width = child->QPaintDevice::width() * pixelRatio;
unsigned height = child->QPaintDevice::height() * pixelRatio;
UpdateCurrentFramebufferLayout(width, height);
}
void GRenderWindow::ForwardKeyPressEvent(QKeyEvent* event) {
if (child) {
child->keyPressEvent(event);
}
}
void GRenderWindow::ForwardKeyReleaseEvent(QKeyEvent* event) {
if (child) {
child->keyReleaseEvent(event);
}
}
void GRenderWindow::BackupGeometry() {
geometry = ((QWidget*)this)->saveGeometry();
}
@ -226,13 +280,13 @@ QByteArray GRenderWindow::saveGeometry() {
return geometry;
}
qreal GRenderWindow::windowPixelRatio() const {
qreal GRenderWindow::GetWindowPixelRatio() const {
// windowHandle() might not be accessible until the window is displayed to screen.
return windowHandle() ? windowHandle()->screen()->devicePixelRatio() : 1.0f;
}
std::pair<unsigned, unsigned> GRenderWindow::ScaleTouch(const QPointF pos) const {
const qreal pixel_ratio = windowPixelRatio();
const qreal pixel_ratio = GetWindowPixelRatio();
return {static_cast<unsigned>(std::max(std::round(pos.x() * pixel_ratio), qreal{0.0})),
static_cast<unsigned>(std::max(std::round(pos.y() * pixel_ratio), qreal{0.0}))};
}
@ -242,47 +296,6 @@ void GRenderWindow::closeEvent(QCloseEvent* event) {
QWidget::closeEvent(event);
}
void GRenderWindow::keyPressEvent(QKeyEvent* event) {
InputCommon::GetKeyboard()->PressKey(event->key());
}
void GRenderWindow::keyReleaseEvent(QKeyEvent* event) {
InputCommon::GetKeyboard()->ReleaseKey(event->key());
}
void GRenderWindow::mousePressEvent(QMouseEvent* event) {
if (event->source() == Qt::MouseEventSynthesizedBySystem)
return; // touch input is handled in TouchBeginEvent
auto pos = event->pos();
if (event->button() == Qt::LeftButton) {
const auto [x, y] = ScaleTouch(pos);
this->TouchPressed(x, y);
} else if (event->button() == Qt::RightButton) {
InputCommon::GetMotionEmu()->BeginTilt(pos.x(), pos.y());
}
}
void GRenderWindow::mouseMoveEvent(QMouseEvent* event) {
if (event->source() == Qt::MouseEventSynthesizedBySystem)
return; // touch input is handled in TouchUpdateEvent
auto pos = event->pos();
const auto [x, y] = ScaleTouch(pos);
this->TouchMoved(x, y);
InputCommon::GetMotionEmu()->Tilt(pos.x(), pos.y());
}
void GRenderWindow::mouseReleaseEvent(QMouseEvent* event) {
if (event->source() == Qt::MouseEventSynthesizedBySystem)
return; // touch input is handled in TouchEndEvent
if (event->button() == Qt::LeftButton)
this->TouchReleased();
else if (event->button() == Qt::RightButton)
InputCommon::GetMotionEmu()->EndTilt();
}
void GRenderWindow::TouchBeginEvent(const QTouchEvent* event) {
// TouchBegin always has exactly one touch point, so take the .first()
const auto [x, y] = ScaleTouch(event->touchPoints().first().pos());