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yuzu: Add desktop shortcut support for Windows
Allows creating desktop shortcuts with icons for yuzu games. Co-Authored-By: Jeroen van Schijndel <13182141+roenyroeny@users.noreply.github.com>
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parent
226b461d76
commit
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7 changed files with 157 additions and 26 deletions
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@ -5,6 +5,10 @@
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#include <cmath>
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#include <QPainter>
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#include "yuzu/util/util.h"
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#ifdef _WIN32
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#include <windows.h>
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#include "common/fs/file.h"
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#endif
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QFont GetMonospaceFont() {
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QFont font(QStringLiteral("monospace"));
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@ -37,3 +41,76 @@ QPixmap CreateCirclePixmapFromColor(const QColor& color) {
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painter.drawEllipse({circle_pixmap.width() / 2.0, circle_pixmap.height() / 2.0}, 7.0, 7.0);
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return circle_pixmap;
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}
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bool SaveIconToFile(const std::string_view path, const QImage& image) {
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#if defined(WIN32)
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#pragma pack(push, 2)
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struct IconDir {
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WORD id_reserved;
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WORD id_type;
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WORD id_count;
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};
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struct IconDirEntry {
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BYTE width;
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BYTE height;
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BYTE color_count;
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BYTE reserved;
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WORD planes;
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WORD bit_count;
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DWORD bytes_in_res;
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DWORD image_offset;
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};
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#pragma pack(pop)
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QImage source_image = image.convertToFormat(QImage::Format_RGB32);
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constexpr int bytes_per_pixel = 4;
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const int image_size = source_image.width() * source_image.height() * bytes_per_pixel;
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BITMAPINFOHEADER info_header{};
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info_header.biSize = sizeof(BITMAPINFOHEADER), info_header.biWidth = source_image.width(),
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info_header.biHeight = source_image.height() * 2, info_header.biPlanes = 1,
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info_header.biBitCount = bytes_per_pixel * 8, info_header.biCompression = BI_RGB;
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const IconDir icon_dir{.id_reserved = 0, .id_type = 1, .id_count = 1};
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const IconDirEntry icon_entry{.width = static_cast<BYTE>(source_image.width()),
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.height = static_cast<BYTE>(source_image.height() * 2),
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.color_count = 0,
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.reserved = 0,
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.planes = 1,
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.bit_count = bytes_per_pixel * 8,
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.bytes_in_res =
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static_cast<DWORD>(sizeof(BITMAPINFOHEADER) + image_size),
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.image_offset = sizeof(IconDir) + sizeof(IconDirEntry)};
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Common::FS::IOFile icon_file(path, Common::FS::FileAccessMode::Write,
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Common::FS::FileType::BinaryFile);
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if (!icon_file.IsOpen()) {
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return false;
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}
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if (!icon_file.Write(icon_dir)) {
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return false;
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}
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if (!icon_file.Write(icon_entry)) {
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return false;
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}
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if (!icon_file.Write(info_header)) {
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return false;
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}
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for (int y = 0; y < image.height(); y++) {
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const auto* line = source_image.scanLine(source_image.height() - 1 - y);
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std::vector<u8> line_data(source_image.width() * bytes_per_pixel);
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std::memcpy(line_data.data(), line, line_data.size());
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if (!icon_file.Write(line_data)) {
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return false;
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}
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}
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icon_file.Close();
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return true;
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#else
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return false;
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#endif
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}
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