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VideoCore/Shader: Extract DebugData out from UnitState
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8 changed files with 99 additions and 103 deletions
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@ -8,11 +8,14 @@ namespace Pica {
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namespace Shader {
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template <bool Debug>
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struct UnitState;
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template <bool Debug>
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void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned offset);
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struct DebugData;
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template <bool Debug>
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void RunInterpreter(const ShaderSetup& setup, UnitState& state, DebugData<Debug>& debug_data,
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unsigned offset);
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} // namespace
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