mirror of
https://git.eden-emu.dev/eden-emu/eden.git
synced 2025-07-21 15:45:46 +00:00
overlay_dialog: Add an overlay text dialog that accepts controller input
An OverlayDialog is an interactive dialog that accepts controller input (while a game is running) This dialog attempts to replicate the look and feel of the Nintendo Switch's overlay dialogs and provide some extra features such as embedding HTML/Rich Text content in a QTextBrowser. The OverlayDialog provides 2 modes: one to embed regular text into a QLabel and another to embed HTML/Rich Text content into a QTextBrowser. Co-authored-by: Its-Rei <kupfel@gmail.com>
This commit is contained in:
parent
6e85370a0e
commit
c170ef2dc2
5 changed files with 768 additions and 1 deletions
|
@ -101,6 +101,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
|
|||
#include "core/perf_stats.h"
|
||||
#include "core/telemetry_session.h"
|
||||
#include "input_common/main.h"
|
||||
#include "util/overlay_dialog.h"
|
||||
#include "video_core/gpu.h"
|
||||
#include "video_core/shader_notify.h"
|
||||
#include "yuzu/about_dialog.h"
|
||||
|
@ -2266,7 +2267,10 @@ void GMainWindow::OnExecuteProgram(std::size_t program_index) {
|
|||
}
|
||||
|
||||
void GMainWindow::ErrorDisplayDisplayError(QString body) {
|
||||
QMessageBox::critical(this, tr("Error Display"), body);
|
||||
OverlayDialog dialog(render_window, Core::System::GetInstance(), body, QString{}, tr("OK"),
|
||||
Qt::AlignLeft | Qt::AlignVCenter);
|
||||
dialog.exec();
|
||||
|
||||
emit ErrorDisplayFinished();
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue