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[host1x] Simplify the FFmpeg code a bit more (#243)
This simplifies the FFmpeg code a bit more and removes unused variables left in the code. Co-authored-by: MaranBr <maranbr@outlook.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/243
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parent
94c66f98bf
commit
c4a26be180
2 changed files with 27 additions and 40 deletions
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@ -214,10 +214,9 @@ bool DecoderContext::OpenContext(const Decoder& decoder) {
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}
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bool DecoderContext::SendPacket(const Packet& packet) {
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m_temp_frame = std::make_shared<Frame>();
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m_got_frame = 0;
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m_temp_frame = std::make_shared<Frame>();
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if (const int ret = avcodec_send_packet(m_codec_context, packet.GetPacket()); ret < 0 && ret != AVERROR_EOF) {
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if (const int ret = avcodec_send_packet(m_codec_context, packet.GetPacket()); ret < 0) {
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LOG_ERROR(HW_GPU, "avcodec_send_packet error: {}", AVError(ret));
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return false;
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}
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@ -226,42 +225,31 @@ bool DecoderContext::SendPacket(const Packet& packet) {
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}
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std::shared_ptr<Frame> DecoderContext::ReceiveFrame() {
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auto receive = [&](AVFrame* dst) -> bool {
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if (const int ret = avcodec_receive_frame(m_codec_context, dst); ret < 0) {
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LOG_ERROR(HW_GPU, "avcodec_receive_frame error: {}", AVError(ret));
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return false;
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}
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return true;
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};
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if (m_codec_context->hw_device_ctx) {
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// If we have a hardware context, make a separate frame here to receive the
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// hardware result before sending it to the output.
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std::shared_ptr<Frame> intermediate_frame = std::make_shared<Frame>();
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if (!receive(intermediate_frame->GetFrame())) {
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return {};
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auto ReceiveImpl = [&](AVFrame* frame) -> bool {
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if (const int ret = avcodec_receive_frame(m_codec_context, frame); ret < 0) {
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LOG_ERROR(HW_GPU, "avcodec_receive_frame error: {}", AVError(ret));
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return false;
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}
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return true;
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};
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const auto fmt = intermediate_frame->GetPixelFormat();
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const auto desc = av_pix_fmt_desc_get(fmt);
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if (desc && (desc->flags & AV_PIX_FMT_FLAG_HWACCEL)) {
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m_temp_frame->SetFormat(PreferredGpuFormat);
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if (int ret = av_hwframe_transfer_data(m_temp_frame->GetFrame(), intermediate_frame->GetFrame(), 0); ret < 0) {
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LOG_ERROR(HW_GPU, "av_hwframe_transfer_data error: {}", AVError(ret));
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return {};
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}
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} else {
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m_temp_frame = std::move(intermediate_frame);
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}
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} else {
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// Otherwise, decode the frame as normal.
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if (!receive(m_temp_frame->GetFrame())) {
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return {};
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}
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}
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std::shared_ptr<Frame> intermediate_frame = std::make_shared<Frame>();
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if (!ReceiveImpl(intermediate_frame->GetFrame())) {
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return {};
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}
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return std::move(m_temp_frame);
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const auto desc = av_pix_fmt_desc_get(intermediate_frame->GetPixelFormat());
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if (m_codec_context->hw_device_ctx && (desc && desc->flags & AV_PIX_FMT_FLAG_HWACCEL)) {
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m_temp_frame->SetFormat(PreferredGpuFormat);
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if (int ret = av_hwframe_transfer_data(m_temp_frame->GetFrame(), intermediate_frame->GetFrame(), 0); ret < 0) {
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LOG_ERROR(HW_GPU, "av_hwframe_transfer_data error: {}", AVError(ret));
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return {};
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}
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} else {
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m_temp_frame = std::move(intermediate_frame);
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}
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return std::move(m_temp_frame);
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}
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void DecodeApi::Reset() {
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@ -191,7 +191,6 @@ public:
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private:
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const Decoder& m_decoder;
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AVCodecContext* m_codec_context{};
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s32 m_got_frame{};
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std::shared_ptr<Frame> m_temp_frame{};
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bool m_decode_order{};
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};
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