mirror of
https://git.eden-emu.dev/eden-emu/eden.git
synced 2025-07-21 12:15:45 +00:00
shader: Initial implementation of an AST
This commit is contained in:
parent
5ee600cf64
commit
c4d75e4b78
33 changed files with 1347 additions and 591 deletions
22
src/shader_recompiler/frontend/ir/structured_control_flow.h
Normal file
22
src/shader_recompiler/frontend/ir/structured_control_flow.h
Normal file
|
@ -0,0 +1,22 @@
|
|||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <functional>
|
||||
#include <span>
|
||||
|
||||
#include <boost/intrusive/list.hpp>
|
||||
|
||||
#include "shader_recompiler/frontend/ir/basic_block.h"
|
||||
#include "shader_recompiler/frontend/ir/microinstruction.h"
|
||||
#include "shader_recompiler/object_pool.h"
|
||||
|
||||
namespace Shader::IR {
|
||||
|
||||
[[nodiscard]] BlockList VisitAST(ObjectPool<Inst>& inst_pool, ObjectPool<Block>& block_pool,
|
||||
std::span<Block* const> unordered_blocks,
|
||||
const std::function<void(Block*)>& func);
|
||||
|
||||
} // namespace Shader::IR
|
Loading…
Add table
Add a link
Reference in a new issue