core: hid: Reintroduce vibration filter

This commit is contained in:
german77 2024-02-24 12:13:47 -06:00
parent 4741e50047
commit ca7f949ee8
4 changed files with 23 additions and 2 deletions

View file

@ -2,6 +2,7 @@
// SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm>
#include <chrono>
#include <common/scope_exit.h>
#include "common/polyfill_ranges.h"
@ -1287,6 +1288,22 @@ bool EmulatedController::SetVibration(DeviceIndex device_index, const VibrationV
return false;
}
if (!Settings::values.enable_accurate_vibrations.GetValue()) {
using std::chrono::duration_cast;
using std::chrono::milliseconds;
using std::chrono::steady_clock;
const auto now = steady_clock::now();
// Filter out non-zero vibrations that are within 15ms of each other.
if ((vibration.low_amplitude != 0.0f || vibration.high_amplitude != 0.0f) &&
duration_cast<milliseconds>(now - last_vibration_timepoint[index]) < milliseconds(15)) {
return false;
}
last_vibration_timepoint[index] = now;
}
// Exponential amplification is too strong at low amplitudes. Switch to a linear
// amplification if strength is set below 0.7f
const Common::Input::VibrationAmplificationType type =