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[vk] Sample Shading Option .
This seems to improve some games graphics and it may be helpful for MSAA, at the cost of reducing a bit the performance. Co-authored-by: Gamer64 <76565986+Gamer64ytb@users.noreply.github.com> Co-authored-by: crueter <swurl@swurl.xyz> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/235 Co-authored-by: Gamer64 <gamer64@noreply.localhost> Co-committed-by: Gamer64 <gamer64@noreply.localhost>
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7 changed files with 23 additions and 1 deletions
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@ -349,6 +349,13 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent)
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tr("Improves texture & buffer handling and the Maxwell translation layer.\n"
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"Some Vulkan 1.1+ and all 1.2+ devices support this extension."));
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INSERT(Settings,
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sample_shading,
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tr("Sample Shading"),
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tr("Allows the fragment shader to execute per sample in a multi-sampled fragment "
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"instead once per fragment. Improves graphics quality at the cost of some performance.\n"
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"Only Vulkan 1.1+ devices support this extension."));
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// Renderer (Debug)
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// System
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