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configure_input: Add per-player vibration
Allows for enabling and modifying vibration and vibration strength per player. Also adds a toggle for enabling/disabling accurate vibrations. Co-authored-by: Its-Rei <kupfel@gmail.com>
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commit
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18 changed files with 751 additions and 30 deletions
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@ -14,6 +14,7 @@
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#include "ui_controller.h"
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#include "yuzu/applets/controller.h"
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#include "yuzu/configuration/configure_input_dialog.h"
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#include "yuzu/configuration/configure_vibration.h"
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#include "yuzu/main.h"
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namespace {
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@ -223,6 +224,9 @@ QtControllerSelectorDialog::QtControllerSelectorDialog(
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}
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}
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connect(ui->vibrationButton, &QPushButton::clicked, this,
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&QtControllerSelectorDialog::CallConfigureVibrationDialog);
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connect(ui->inputConfigButton, &QPushButton::clicked, this,
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&QtControllerSelectorDialog::CallConfigureInputDialog);
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@ -285,6 +289,18 @@ void QtControllerSelectorDialog::LoadConfiguration() {
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ui->motionGroup->setChecked(Settings::values.motion_enabled.GetValue());
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}
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void QtControllerSelectorDialog::CallConfigureVibrationDialog() {
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ConfigureVibration dialog(this);
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dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
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Qt::WindowSystemMenuHint);
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dialog.setWindowModality(Qt::WindowModal);
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if (dialog.exec() == QDialog::Accepted) {
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dialog.ApplyConfiguration();
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}
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}
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void QtControllerSelectorDialog::CallConfigureInputDialog() {
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const auto max_supported_players = parameters.enable_single_mode ? 1 : parameters.max_players;
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