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configure_input: Add per-player vibration
Allows for enabling and modifying vibration and vibration strength per player. Also adds a toggle for enabling/disabling accurate vibrations. Co-authored-by: Its-Rei <kupfel@gmail.com>
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18 changed files with 751 additions and 30 deletions
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@ -290,6 +290,8 @@ void Config::ReadValues() {
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Settings::values.vibration_enabled.SetValue(
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sdl2_config->GetBoolean("ControlsGeneral", "vibration_enabled", true));
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Settings::values.enable_accurate_vibrations.SetValue(
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sdl2_config->GetBoolean("ControlsGeneral", "enable_accurate_vibrations", false));
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Settings::values.motion_enabled.SetValue(
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sdl2_config->GetBoolean("ControlsGeneral", "motion_enabled", true));
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Settings::values.touchscreen.enabled =
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