mirror of
https://git.eden-emu.dev/eden-emu/eden.git
synced 2025-07-20 19:55:46 +00:00
yuzu/multiplayer: Warn when game is running or no network interface is selected
This commit is contained in:
parent
f3284250ce
commit
ce204d9ad0
11 changed files with 81 additions and 19 deletions
|
@ -12,6 +12,7 @@
|
|||
#include <QtConcurrent/QtConcurrentRun>
|
||||
#include "common/logging/log.h"
|
||||
#include "common/settings.h"
|
||||
#include "core/internal_network/network_interface.h"
|
||||
#include "network/announce_multiplayer_session.h"
|
||||
#include "ui_host_room.h"
|
||||
#include "yuzu/game_list_p.h"
|
||||
|
@ -27,10 +28,11 @@
|
|||
|
||||
HostRoomWindow::HostRoomWindow(QWidget* parent, QStandardItemModel* list,
|
||||
std::shared_ptr<Core::AnnounceMultiplayerSession> session,
|
||||
Network::RoomNetwork& room_network_)
|
||||
Core::System& system_)
|
||||
: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
|
||||
ui(std::make_unique<Ui::HostRoom>()),
|
||||
announce_multiplayer_session(session), room_network{room_network_} {
|
||||
announce_multiplayer_session(session), system{system_}, room_network{
|
||||
system.GetRoomNetwork()} {
|
||||
ui->setupUi(this);
|
||||
|
||||
// set up validation for all of the fields
|
||||
|
@ -105,6 +107,11 @@ std::unique_ptr<Network::VerifyUser::Backend> HostRoomWindow::CreateVerifyBacken
|
|||
}
|
||||
|
||||
void HostRoomWindow::Host() {
|
||||
if (!Network::GetSelectedNetworkInterface()) {
|
||||
NetworkMessage::ErrorManager::ShowError(
|
||||
NetworkMessage::ErrorManager::NO_INTERFACE_SELECTED);
|
||||
return;
|
||||
}
|
||||
if (!ui->username->hasAcceptableInput()) {
|
||||
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::USERNAME_NOT_VALID);
|
||||
return;
|
||||
|
@ -121,6 +128,11 @@ void HostRoomWindow::Host() {
|
|||
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::GAME_NOT_SELECTED);
|
||||
return;
|
||||
}
|
||||
if (system.IsPoweredOn()) {
|
||||
if (!NetworkMessage::WarnGameRunning()) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (auto member = room_network.GetRoomMember().lock()) {
|
||||
if (member->GetState() == Network::RoomMember::State::Joining) {
|
||||
return;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue