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game_list: Only reload game list after relevant settings changed
Prevents unnecessary reloads on every configuration operation.
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5 changed files with 28 additions and 1 deletions
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@ -5,6 +5,7 @@
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#pragma once
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#include <array>
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#include <atomic>
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#include <vector>
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#include <QByteArray>
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#include <QString>
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@ -62,6 +63,7 @@ struct Values {
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uint32_t icon_size;
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uint8_t row_1_text_id;
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uint8_t row_2_text_id;
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std::atomic_bool is_game_list_reload_pending{false};
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};
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extern Values values;
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