shader: Properly scale image reads and add GL SPIR-V support

Thanks for everything!
This commit is contained in:
ReinUsesLisp 2021-08-01 18:57:45 -03:00 committed by Fernando Sahmkow
parent 928ff21aae
commit d04e2dac6c
25 changed files with 228 additions and 77 deletions

View file

@ -6,6 +6,7 @@
#include "shader_recompiler/backend/bindings.h"
#include "shader_recompiler/backend/glasm/emit_context.h"
#include "shader_recompiler/backend/glasm/emit_glasm.h"
#include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/profile.h"
#include "shader_recompiler/runtime_info.h"
@ -55,7 +56,8 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
}
if (!runtime_info.glasm_use_storage_buffers) {
if (const size_t num = info.storage_buffers_descriptors.size(); num > 0) {
Add("PARAM c[{}]={{program.local[0..{}]}};", num, num - 1);
const size_t index{num + PROGRAM_LOCAL_PARAMETER_STORAGE_BUFFER_BASE};
Add("PARAM c[{}]={{program.local[0..{}]}};", index, index - 1);
}
}
stage = program.stage;