shader/other: Implement thread comparisons (NV_shader_thread_group)

Hardware S2R special registers match gl_Thread*MaskNV. We can trivially
implement these using Nvidia's extension on OpenGL or naively stubbing
them with the ARB instructions to match. This might cause issues if the
host device warp size doesn't match Nvidia's. That said, this is
unlikely on proper shaders.

Refer to the attached url for more documentation about these flags.
https://www.khronos.org/registry/OpenGL/extensions/NV/NV_shader_thread_group.txt
This commit is contained in:
ReinUsesLisp 2020-05-15 01:43:44 -03:00
parent 3b781db425
commit d4ba9c4fe5
4 changed files with 72 additions and 0 deletions

View file

@ -226,6 +226,11 @@ enum class OperationCode {
VoteEqual, /// (bool) -> bool
ThreadId, /// () -> uint
ThreadEqMask, /// () -> uint
ThreadGeMask, /// () -> uint
ThreadGtMask, /// () -> uint
ThreadLeMask, /// () -> uint
ThreadLtMask, /// () -> uint
ShuffleIndexed, /// (uint value, uint index) -> uint
MemoryBarrierGL, /// () -> void