yuzu: Remove console id setting

This commit is contained in:
german77 2023-03-11 19:33:31 -06:00
parent 4f1ca556e9
commit d4ce7b7ad6
3 changed files with 6 additions and 53 deletions

View file

@ -40,8 +40,6 @@ static bool IsValidLocale(u32 region_index, u32 language_index) {
ConfigureSystem::ConfigureSystem(Core::System& system_, QWidget* parent)
: QWidget(parent), ui{std::make_unique<Ui::ConfigureSystem>()}, system{system_} {
ui->setupUi(this);
connect(ui->button_regenerate_console_id, &QPushButton::clicked, this,
&ConfigureSystem::RefreshConsoleID);
connect(ui->rng_seed_checkbox, &QCheckBox::stateChanged, this, [this](int state) {
ui->rng_seed_edit->setEnabled(state == Qt::Checked);
@ -76,9 +74,6 @@ ConfigureSystem::ConfigureSystem(Core::System& system_, QWidget* parent)
locale_check);
connect(ui->combo_region, qOverload<int>(&QComboBox::currentIndexChanged), this, locale_check);
ui->label_console_id->setVisible(Settings::IsConfiguringGlobal());
ui->button_regenerate_console_id->setVisible(Settings::IsConfiguringGlobal());
SetupPerGameUI();
SetConfiguration();
@ -202,23 +197,6 @@ void ConfigureSystem::ApplyConfiguration() {
}
}
void ConfigureSystem::RefreshConsoleID() {
QMessageBox::StandardButton reply;
QString warning_text = tr("This will replace your current virtual Switch with a new one. "
"Your current virtual Switch will not be recoverable. "
"This might have unexpected effects in games. This might fail, "
"if you use an outdated config savegame. Continue?");
reply = QMessageBox::critical(this, tr("Warning"), warning_text,
QMessageBox::No | QMessageBox::Yes);
if (reply == QMessageBox::No) {
return;
}
u64 console_id{};
ui->label_console_id->setText(
tr("Console ID: 0x%1").arg(QString::number(console_id, 16).toUpper()));
}
void ConfigureSystem::SetupPerGameUI() {
if (Settings::IsConfiguringGlobal()) {
ui->combo_language->setEnabled(Settings::values.language_index.UsingGlobal());