VideoCore: Unify const buffer accessing along engines and provide ConstBufferLocker class to shaders.

This commit is contained in:
Fernando Sahmkow 2019-09-23 14:02:02 -04:00 committed by FernandoS27
parent 7d24270b5f
commit d4da704ac5
13 changed files with 187 additions and 15 deletions

View file

@ -847,7 +847,8 @@ void Maxwell3D::ProcessClearBuffers() {
rasterizer.Clear();
}
u32 Maxwell3D::AccessConstBuffer32(Regs::ShaderStage stage, u64 const_buffer, u64 offset) const {
u32 Maxwell3D::AccessConstBuffer32(ShaderType stage, u64 const_buffer, u64 offset) const {
ASSERT(stage != ShaderType::Compute);
const auto& shader_stage = state.shader_stages[static_cast<std::size_t>(stage)];
const auto& buffer = shader_stage.const_buffers[const_buffer];
u32 result;