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common/bit_util: Replace CLZ/CTZ operations with standardized ones
Makes for less code that we need to maintain.
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10 changed files with 17 additions and 113 deletions
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@ -5,6 +5,8 @@
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// This file references various implementation details from Atmosphere, an open-source firmware for
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// the Nintendo Switch. Copyright 2018-2020 Atmosphere-NX.
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#include <bit>
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#include "common/assert.h"
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#include "common/bit_util.h"
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#include "common/fiber.h"
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@ -31,12 +33,12 @@ static void IncrementScheduledCount(Kernel::Thread* thread) {
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void KScheduler::RescheduleCores(KernelCore& kernel, u64 cores_pending_reschedule,
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Core::EmuThreadHandle global_thread) {
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u32 current_core = global_thread.host_handle;
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const u32 current_core = global_thread.host_handle;
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bool must_context_switch = global_thread.guest_handle != InvalidHandle &&
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(current_core < Core::Hardware::NUM_CPU_CORES);
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while (cores_pending_reschedule != 0) {
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u32 core = Common::CountTrailingZeroes64(cores_pending_reschedule);
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const auto core = static_cast<u32>(std::countr_zero(cores_pending_reschedule));
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ASSERT(core < Core::Hardware::NUM_CPU_CORES);
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if (!must_context_switch || core != current_core) {
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auto& phys_core = kernel.PhysicalCore(core);
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@ -109,7 +111,7 @@ u64 KScheduler::UpdateHighestPriorityThreadsImpl(KernelCore& kernel) {
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// Idle cores are bad. We're going to try to migrate threads to each idle core in turn.
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while (idle_cores != 0) {
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u32 core_id = Common::CountTrailingZeroes64(idle_cores);
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const auto core_id = static_cast<u32>(std::countr_zero(idle_cores));
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if (Thread* suggested = priority_queue.GetSuggestedFront(core_id); suggested != nullptr) {
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s32 migration_candidates[Core::Hardware::NUM_CPU_CORES];
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size_t num_candidates = 0;
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