Some fixes before Release (#92)

Co-authored-by: MrPurple666 <antoniosacramento666@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/92
This commit is contained in:
MrPurple666 2025-05-08 23:03:52 +00:00
parent f786802b9b
commit d75dc79f26
17 changed files with 13 additions and 23 deletions

View file

@ -273,13 +273,6 @@ abstract class SettingsItem(
descriptionId = R.string.use_docked_mode_description
)
)
put(
SwitchSetting(
BooleanSetting.USE_AUTO_STUB,
titleId = R.string.use_auto_stub,
descriptionId = R.string.use_auto_stub_description
)
)
put(
SwitchSetting(
syncCoreSpeedSetting,
@ -570,6 +563,13 @@ abstract class SettingsItem(
descriptionId = R.string.renderer_debug_description
)
)
put(
SwitchSetting(
BooleanSetting.USE_AUTO_STUB,
titleId = R.string.use_auto_stub,
descriptionId = R.string.use_auto_stub_description
)
)
put(
SwitchSetting(
BooleanSetting.CPU_DEBUG_MODE,

View file

@ -261,7 +261,6 @@ class SettingsFragmentPresenter(
add(BooleanSetting.RENDERER_USE_SPEED_LIMIT.key)
add(ShortSetting.RENDERER_SPEED_LIMIT.key)
add(BooleanSetting.USE_DOCKED_MODE.key)
add(BooleanSetting.USE_AUTO_STUB.key)
add(IntSetting.REGION_INDEX.key)
add(IntSetting.LANGUAGE_INDEX.key)
add(BooleanSetting.USE_CUSTOM_RTC.key)
@ -1198,6 +1197,7 @@ class SettingsFragmentPresenter(
add(HeaderSetting(R.string.cpu))
add(IntSetting.CPU_BACKEND.key)
add(IntSetting.CPU_ACCURACY.key)
add(BooleanSetting.USE_AUTO_STUB.key)
add(BooleanSetting.CPU_DEBUG_MODE.key)
add(SettingsItem.FASTMEM_COMBINED)
}

View file

@ -87,14 +87,12 @@
<string-array name="rendererShaderNames">
<item>@string/shader_backend_glsl</item>
<item>@string/shader_backend_glasm</item>
<item>@string/shader_backend_spirv</item>
</string-array>
<integer-array name="rendererShaderValues">
<item>0</item>
<item>1</item>
<item>2</item>
</integer-array>
<!-- VRAM USAGE MODE CHOICES -->

View file

@ -692,7 +692,6 @@ These features may have repercussions on the device\'s temperature, some GPUs be
<!-- Shader Backend -->
<string name="shader_backend_glsl">GLSL</string>
<string name="shader_backend_glasm">GLASM</string>
<string name="shader_backend_spirv">SPIR-V</string>
<!-- NVDEC Emulation -->
@ -739,7 +738,7 @@ These features may have repercussions on the device\'s temperature, some GPUs be
<!-- LRU Cache -->
<string name="use_lru_cache">Enable LRU Cache</string>
<string name="use_lru_cache_description">Enable or disable the Least Recently Used (LRU) cache for improved performance</string>
<string name="use_lru_cache_description">Enable or disable the Least Recently Used (LRU) cache for improved performance, some games have issue with it, e.g TOTK 1.2.1</string>
<!-- Renderer VSync -->
<string name="renderer_vsync_immediate">Immediate (Off)</string>